Noblesse
Overview
A player who has reached level 75 in their subclass and completes the Path to a Noblesse quests is able to become a Noblesse. Noblesse are granted special abilities that are primarily used in sieges and raids, giving the Noblesse a leading role in combat. Once a character earns the title of Noblesse, both main class and subclasses are given the title. Special skills conferred by the title can also be used in both classes.
Noblesse Abilities
- Exclusive Teleports - The Noblesse have access to exclusive teleports from the village gatekeepers, which transport them to various locations that are ordinarily unavailable, including dungeon interiors.
- Conferring Titles - Noblesse can give themselves a title without joining a clan. Noblesse can designate or modify their own titles with the Title and Delete Title buttons in the Clan window.
- Monument of Heroes - Upon earning the title of Noblesse, the player's performance in raids and sieges will be recorded. When the character becomes a Hero, their battle records are archived in each village's Monument of Heroes.
- PvP Ability - The player's attack ability in Player vs. Player combat increases once they become a Noblesse.
- Battle Progress Report - This function is available only to Noblesse clan leaders who are registered for a castle siege. It indicates the location of the clan members and the number of their kills and/or deaths. This function is only available to clan members who are logged in during the game. Use the /clanwarstatus command to determine whether the clan member is within the siege zone. It is refreshed every 30 seconds. Kill and death numbers are saved even while a server may be down and are reset upon completion of the siege.
- Noblesse Tiara - Noblesse are awarded accessories by the Noblesse quest NPCs, which distinguish them from other players. Hair accessories can only be deleted from the inventory and cannot be traded, dropped, or sold in stores.
Noblesse Skills
- Blessing of Noblesse - A buff that can be cast on oneself or other players in a raid against boss-class monsters, this skill retains the buffs on a character who has been killed by the raid boss and resurrected. When the character has died, all other buffs cast are rendered ineffective and they take effect only after the character has been resurrected. Upon resurrection, the Lucky Charm and Blessing of Noblesse will be rendered ineffective. Consumes 5 spirit ore.
- Strider Siege Assault - A Noblesse mounted on a strider can perform this strong attack against the castle wall or castle gate during a siege. Consumes 5 Spirit Ore.
- Build Advanced Headquarters - A Noblesse who is a clan leader is able to summon a headquarters with twice the HP of an ordinary siege headquarters. This skill can be mastered regardless of the Build Headquarters skill. 300 C-grade Gemstones are consumed when cast.
- Wyvern Aegis - A Noblesse castle lord can temporarily maximize magic defense abilities while riding a wyvern. Consumes 20 Spirit Ore.
- Summon CP Potion - Summons 20 vials of high-grade CP potions. Consumes 80 Soul Ore.
- Fortune of Noblesse - Confers the ability of the Lucky Charm to all party members regardless of level. Consumes 4 Lucky Charm: A Grade.
- Harmony of Noblesse - This Noblesse skill combines the energy of 4 individual Wizards (Sorcerer, Spellsinger, and Spellhowler). The energy of each individual must be received consecutively in intervals of 5 seconds or less regardless of type or order, and the skill must be used within 5 seconds of receiving the energy of the 4th individual. It is a non-elemental magic attack with twice the potency of Elemental Assault.
- Symphony of Noblesse - This Noblesse skill combines the energy of 8 individual Wizards (Sorcerer, Spellsinger, and Spellhowler). The energy of each individual must be received consecutively in intervals of 5 seconds or less regardless of type or order, and the skill must be used within 5 seconds of receiving the energy of the 8th individual. It is a non-elemental magic attack with four times the potency of Elemental Assault.
Heroes and Olympiad
A player who has recorded the highest score in each class in the Grand Olympiad, a Player vs. Player tournament played among the Noblesse, is conferred the title of Hero. Heroes are awarded exclusive weapons and abilities along with a distinct aura.
Hero Abilities
- Exclusive Weaponry - Heroes are able to use weapons provided for their exclusive use. Once selected, weapons cannot be replaced. However, after one month, all weapons are automatically returned and Hero players will be able to select another weapon. The weapons are available from the Monument of Heroes and cannot be dropped, traded, enchanted, and/or destroyed. S-grade spiritshots, soulshots, and arrows are consumed.
- Aura - A glowing aura surrounds the Hero’s body.
- Hero Voice - Heroes are able to chat in a special channel (%). This chat font color is sky blue and is displayed to all players on the server. Heroes are only able to speak in the global channel once every 10 seconds. It is possible to turn Hero Voice on and off in the chat message options.
- Monument of Heroes - The names of Heroes are listed in the commemorative Monument of Heroes in each village.
Gaining Hero Abilities
The Noblesse symbol will appear in the Status window when the character is a Noblesse; the Hero symbol displays when the player is a Hero or on stand-by Hero status. The Hero gains Hero abilities by visiting the Monument of Heroes, not just when the Noblesse has been ranked 1st in the Olympiad.
If an individual who was conferred the title of Hero in a previous phase is awarded the title again, he must first be on stand-by and activate the Hero abilities by visiting the Monument of Heroes again.
Determining the Hero
Following a month-long PvP competition, the Hero is selected according to Olympiad points, and the Hero retains the title throughout the duration of the next month’s competition. The Hero is determined on the first day of every month.The Hero will be the individual who has accumulated the most Olympiad points according to their main class, has competed more than 5 times in that period, and claimed at least 1 victory. The Hero will be placed in stand-by mode and exclusive abilities and weaponry are removed after the one month period.For example, even if a player has accumulated the most Olympiad points in the current period, if he has competed less than 5 times or has never claimed a victory, he is ineligible to become a Hero; it is possible that periods may pass without a Hero being designated.When two players with the same class have accumulated identical Olympiad points, the one who has competed most will be designated Hero.
Rank Confirmation
All Noblesse have access to the top 10 ranking of the last period’s Olympiad results. Those who have competed on less than four occasions will be excluded from the ranking. In the list, the Olympiad point value, which determines the final standing, will not be revealed. Only the character names are listed on the ranking. In cases where players have accumulated identical points, up to 15 individuals with equal points can be displayed.
Grand Olympiad
The Grand Olympiad is a one-on-one PvP competition held to determine the Hero. It is held in one month periods, and at the end of each period, the Noblesse with the most Olympiad points in each class is appointed Hero. Only Noblesse who have completed the third class transfer can participate in the Olympiad competition.
Competition Method
- The Olympiad is classified into two competitions: the class competition and the non-class competition. Only members of a certain class can partake in class competitions. There are no class restrictions for participating in non-class competitions.
- Participating in a competition is possible only through the Olympiad Master, and the hours of competition are 8:00 PM CST to 12:00 AM CST (8:00 PM GMT+1 to 12:00 AM GMT+1 on the Teon server). No competition requests are taken outside of competition hours.
- Competitors will be matched randomly and summoned to the coliseum for competition.
- Instructions will be regularly provided through system messages, starting 30 seconds before being summoned to the coliseum.
- The summoned competitors are allotted 45 seconds of preparation time. The coliseum will then transform into a battlefield and the competition will begin.
- The maximum competition time is 3 minutes, and the player whose HP drops to 0 first will lose. If no victor has emerged at the 3 minute mark, the character who has inflicted the most damage will be determined the winner.
- Upon completion of the competition, the Olympiad point changes will be announced in a system message and the competitors will be returned to the village.
- During the competition, a character whose HP has reached 0 will merely lose the competition, but not die.
- Once transported to the coliseum, if a character abnormally leaves the game, he will lose the competition. If the server goes down while a competition is in progress, the competition will be nullified and the competitors will restart at the villages.
- Before the competition begins, HP, MP, and CP are all recovered and the pre-existing buffs and debuffs will be removed. Any summoned pets will be returned, but the servitors/cubics will accompany the player to the coliseum. The servitor’s buffs will also dissolve before the start of the competition.
Olympiad Requirements
- Only players in their main classes are able to compete. If the player changes from the main class to a subclass after applying for the competition, he/she will be ineligible to compete.
- If the character belongs to a party when summoned to the Coliseum to compete, he/she will automatically withdraw from the party.
- Characters with 0 Olympiad points are ineligible to compete.
- In the Olympiad competitions, no items other than soulshots, spiritshots, Echo Crystals, energy stones, and firecrackers are allowed.
- Recall and Party Recall abilities cannot be used in competition.
Olympiad Points
- At the beginning of each Olympiad period, 18 points are equally awarded to all Noblesse, and 3 points each week thereafter.
- The loser’s Olympiad points are transferred to the winner upon completion of the competition.
- Competitors are able to check their current point status with the Grand Olympiad Manager.
- At the end of competition, if a character has accumulated more than 50 Olympiad points, they can be exchanged for Noblesse Gate Passes. The rate of exchange is 1,000 Noblesse Gate Passes for 1 Olympiad point.
- Noblesse Gate Passes may be used for purchasing items from the Grand Olympiad Manager or while teleporting to various locations via the Gatekeeper.
The following items can be purchased from the Olympiad Master with Noblesse Gate Passes:
- Blessed Scroll: Enchant Weapon (Grade S): 300,000 Noblesse Gate Passes
- Blessed Scroll: Enchant Weapon (Grade A): 150,000 Noblesse Gate Passes
- Blessed Scroll: Enchant Weapon (Grade B): 70,000 Noblesse Gate Passes
- Blessed Scroll: Enchant Weapon (Grade C): 30,000 Noblesse Gate Passes
- Blessed Scroll: Enchant Weapon (Grade D): 9,000 Noblesse Gate Passes
- Blessed Scroll: Enchant Armor (Grade S): 45,000 Noblesse Gate Passes
- Blessed Scroll: Enchant Armor (Grade A): 18,000 Noblesse Gate Passes
- Blessed Scroll: Enchant Armor (Grade B): 3,500 Noblesse Gate Passes
- Blessed Scroll: Enchant Armor (Grade C): 3,500 Noblesse Gate Passes
- Blessed Scroll: Enchant Armor (Grade D): 1,000 Noblesse Gate Passes
- Scroll: Enchant Weapon (Grade S): 50,000 Noblesse Gate Passes
- Scroll: Enchant Weapon (Grade A): 18,000 Noblesse Gate Passes
- Scroll: Enchant Weapon (Grade B): 5,000 Noblesse Gate Passes
- Scroll: Enchant Weapon (Grade C): 1,100 Noblesse Gate Passes
- Scroll: Enchant Weapon (Grade D): 500 Noblesse Gate Passes
- Scroll: Enchant Armor (Grade S): 5,000 Noblesse Gate Passes
- Scroll: Enchant Armor (Grade A): 2,400 Noblesse Gate Passes
- Scroll: Enchant Armor (Grade B): 800 Noblesse Gate Passes
- Scroll: Enchant Armor (Grade C): 150 Noblesse Gate Passes
- Scroll: Enchant Armor (Grade D): 60 Noblesse Gate Passes
- Secret Book of Giant: 5,000 Noblesse Gate Passes
Watching the Grand Olympiad
- The Olympiad competitions can be watched with the Grand Olympiad Manager stationed in every village.
- Players are able to see the venue where the current competition is under way, and the name of the participants.
- In the competition spectator mode, the player can view the competitors’ names, HP, CP, and buff status.
- While watching the competition, the competition window of each competitor can be maximized to show the skills being used and critical hits.
- In the competition spectator mode, players are able to watch competitions under way in other coliseums without leaving the current coliseum.
- The Return button exits spectator mode. If the spectator mode is interrupted by a server reset or other abnormal conditions, you will begin at the village where you entered the spectator mode.
- If a player starts watching a competition after calling a pet, the summon will be dismissed.
- There is no charge for watching Olympiad competitions.
Character Changes
Maximum Level
The maximum level has been raised from 75 to 78. A subclass level can be raised to 78 along with the main class.
Third Class Transfer
Characters who have reached Level 76 can obtain new occupations in the third class transfer.The existing skills of characters who have obtained new classes in the third transfer are strengthened, and they can also obtain new skills. Enchanting specific skills also becomes possible. Unlike the first and second class transfers, there are no further divisions in the third class transfer; advancement to only one higher class is available.
Skills and Magic
Skill Enchanting
Skill enchanting, a new feature in Chronicle 4, boosts previously learned skills. The third class transfer must be completed in order to be able to enchant skills. Speak to the NPC who began the third class transfer quest for more information about enchanting skills.
Skill enchanting differs from the usual method of increasing skill levels.
1) Enchanted skills improve unconditionally.
Unlike the normal skill level advancement, all parts of an enchanted skill will be enhanced unconditionally. For example, when the Deadly Blow skill level rises, power and consumed MP increases simultaneously. But when skills are enchanted, only the power increases or the consumed MP decreases.
2) It is possible to choose specific enchant effects.
Skill enchanting gives a choice of diverse methods of improvement. For example, it is possible to selectively enchant a decrease in MP consumption or a decrease in the reuse time of Deadly Blow.
However, the choice must be made when the skill is initially enchanted. Once the enchantment is selected, other abilities cannot be improved. For example, if a decrease in MP consumption of a skill is chosen and you continue to enchant the skill, only the MP consumption will continue to decrease. You cannot select additional enchantments.
3) No level restriction applies to the number of times the enchantment is used.
When learning skills, advancement in skill levels is restricted by character level, but no such restrictions apply to enchanting skills. Characters will be able to enchant to the maximum.
4) The cost of skill enchantment is experience and SP.
Experience points, SP, and the Secret Book of Giants are required for skill enchantment. The Secret Book of Giants is required for the initial enchantment, and if it is successful, only experience points in the current level and SP will be consumed for additional enchants. If the character lacks the required experience points or SP, the enchantment cannot be performed.
For example, if the character is level 76 at 0.0%, there are no experience points to be spent on the skill enchantment; the enchantment cannot be performed. The enchantment also cannot be cast when the SP is insufficient.
5) There is a probability that the skill enchanting may fail.
There is a determination of success or failure for every enchant. In the case of a failed enchantment, the skill will revert to the pre-enchanted state. Consequently, if you re-attempt an enchantment after a failed attempt, you will need the Secret Book of Giants.For example, if you have enchanted the Deadly Blow skill up +2 and fail on the next enchant attempt, the Deadly Blow will revert to the pre-enchanted state of +0.
Third Class Transfer Skills
Duelist | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Riposte Stance | 77 | Toggle | Uses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/de-buff skill attacks. The damage received through the skill use and remote attack are excluded. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect. |
Eye of Hunter | 77 | Active | Temporarily increases P. Atk against insects, plants, and animals. |
Sonic Rage | 78 | Active | Dual Swords attack that emits a beam to strike a distant target while gathering force for use in other special attack skills. Force can be gathered up to level 7. Critical attack is possible. Usable when one is equipped with a dual-sword type weapon. |
Eye of Slayer | 78 | Active | Temporarily increases P. Atk. against beasts, magic creatures, giants, and dragons. |
Dreadnought | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Eye of Hunter | 77 | Active | Temporarily increases P. Atk against insects, plants, and animals. |
Shock Blast | 77 | Active | Throws a shock wave to enemies at a distant location. When the shock wave explodes, it instantly inflicts damage to nearby enemies, and throws them into a state of shock in a reduced defensive state. Critical and over-hit are possible. Usable when one is equipped with a spear type weapon. |
Parry Stance | 78 | Toggle | Uses weapon to block incoming attacks. P. Def and M.Def increase significantly. Speed, Atk. Spd. and Accuracy are decreased. MP will be continuously consumed while in effect. |
Earthquake | 78 | Active | By brandishing a spear, strikes nearby enemies with a powerful force and cancels the target status. Critical and over-hit are possible. Available when one is equipped with a spear-type weapon. Power 4040. |
Eye of Slayer | 78 | Active | Temporarily increases P. Atk. against beasts, magic creatures, giants, and dragons. |
Phoenix Knight | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Fortitude | 76 | Toggle | Temporarily increases resistance to Shock/Paralysis significantly. Continuously consumes MP while in effect. |
Vengeance | 77 | Active | Instantly increases P. Def, M.Def and provokes nearby enemies' desire to attack. Transfers the target's status to oneself. Becomes immobile while skill is in effect. Available while one is being equipped with a shield. |
Shield Slam | 77 | Active | A shield attack that interrupts an enemy's physical skill attack and disarms them. Available when one is equipped with a shield. |
Touch of Life | 78 | Active | Bestows a sacred blessing while sacrificing one’s own HP. Regenerates HP significantly. Temporarily increases HP regeneration, resistance to buff canceling attack, resistance to debuff attack and the effect of one's own HP regeneration magic. |
Physical Mirror | 78 | Active | A shield power that reflects back buffs/de-buffs one receives from physical skill attacks. Available when one is equipped with a shield. |
Hell Knight | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Fortitude | 76 | Toggle | Temporarily increases resistance to Shock/Paralysis significantly. Continuously consumes MP while in effect. |
Vengeance | 77 | Active | Instantly increases P. Def, M.Def and provokes nearby enemies' desire to attack. Transfers the target's status to oneself. Becomes immobile while skill is in effect. Available while one is being equipped with a shield. . |
Shield Slam | 77 | Active | A shield attack that interrupts an enemy's physical skill attack and disarms them. Available when one is equipped with a shield. |
Touch of Death | 78 | Active | Casts a curse of dark magic to the enemy while sacrificing one’s HP. Cancels all the buff magic of the enemy. Significantly decreases maximum CP for a brief time period. Decreases resistance to debuff attack, and the effect of HP regeneration magic. Can be used while one's HP is 75% or below. |
Physical Mirror | 78 | Active | A shield power that reflects back buffs/de-buffs one receives from physical skill attacks. Available when one is equipped with a shield. |
Adventurer | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Lethal Blow | 76 | Active | Launches a potentially deadly attack upon the enemy. Usable when one is equipped with a dagger. Power 5773. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Bluff | 77 | Active | Tricks the enemy to show its back and cancels the target state. Instantly throws the enemy into a state of shock. Usable when one is equipped with a dagger. |
Focus Skill Mastery | 78 | Toggle | Increases skill success rate significantly. MP will be consumed continuously. |
Focus Chance | 78 | Active | Temporarily changes one’s critical chance and attack rate of target's vital parts based upon the direction of attack. Available when one is equipped with a dagger type weapon. |
Focus Power | 78 | Active | Temporarily changes one’s critical chance and attack rate of target's vital parts based upon the direction of attack. Available when one is equipped with a dagger type weapon. |
Sagittarius | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Lethal Shot | 76 | Active | Shoots a potentially deadly arrow. Over-hit possible. Usable when one is equipped with a bow. Power 5132. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Hamstring Shot | 77 | Active | Inflicts damage to a targeted enemy and slows the enemy’s speed at the same time. Critical attack is possible. Available when one is equipped with a bow. |
Focus Skill Mastery | 78 | Toggle | Increases skill success rate significantly. MP will be consumed continuously. |
Eva’s Templar | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Fortitude | 76 | Toggle | Temporarily increases resistance to Shock/Paralysis significantly. Continuously consumes MP while in effect. |
Vengeance | 77 | Active | Instantly increases P. Def, M.Def and provokes nearby enemies' desire to attack. Transfers the target's status to oneself. Becomes immobile while skill is in effect. Available while one is being equipped with a shield. |
Shield Bash | 77 | Active | A shield attack that interrupts an enemy's attack action and disarms them. Available when one is equipped with a shield. |
Touch of Life | 78 | Active | Bestows a sacred blessing while sacrificing one’s own HP. Regenerates HP significantly. Temporarily increases HP regeneration, resistance to buff canceling attack, resistance to debuff attack and the effect of one's own HP regeneration magic. |
Magical Mirror | 78 | Active | A shield power that reflects back buffs/de-buffs one receives from magic skill attacks. Available when one is equipped with a shield. |
Sword Muse | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Song of Renewal | 77 | Active | Temporarily decreases party members’ MP consumption for using physical/magic skill and re-use time. Any additional song, while other songs/dances are in effect, will consume additional MP. |
Song of Meditation | 77 | Active | Temporarily increases party members' MP regeneration rate. Any additional song, while other songs/dances are in effect, will consume additional MP. |
Song of Champion | 78 | Active | Temporarily decreases party members' MP consumption for physical skills. Any additional song, while other songs/dances are in effect, will consume additional MP. |
Wind Rider | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Lethal Blow | 76 | Active | Launches a potentially deadly attack upon the enemy. Usable when one is equipped with a dagger. Power 5773. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Bluff | 77 | Active | Tricks the enemy to show its back and cancels the target state. Instantly throws the enemy into a state of shock. Usable when one is equipped with a dagger. |
Focus Skill Mastery | 78 | Toggle | Increases skill success rate significantly. MP will be consumed continuously. |
Focus Death | 78 | Active | Temporarily reduces one’s own critical attack rate and changes the success rate and power of one’s own vital attack in different directions. Available when one is equipped with a dagger type weapon. |
Focus Chance | 78 | Active | Temporarily changes one’s critical chance and attack rate of target's vital parts based upon one’s direction of attack. Available when one is equipped with a dagger type weapon. |
Moonlight Sentinel | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Lethal Shot | 76 | Active | Shoots a potentially deadly arrow. Over-hit possible. Usable when one is equipped with a bow. Power 5132. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Hamstring Shot | 77 | Active | Inflicts damage to a targeted enemy and slows the enemy’s speed at the same time. Critical attack is possible. Available when one is equipped with a bow. |
Focus Skill Mastery | 78 | Toggle | Increases skill success rate significantly. MP will be consumed continuously. |
Evade Shot | 78 | Active | Inflicts damage to the enemy and instantly increases one's evasion significantly. Usable when one is equipped with a bow. Over-hit possible. |
Shillien Templar | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Fortitude | 76 | Toggle | Temporarily increases resistance to Shock/Paralysis significantly. |
Vengeance | 77 | Active | Instantly increases P. Def, M.Def and provokes nearby enemies' desire to attack. Transfers the target's status to oneself. Becomes immobile while skill is in effect. Available while one is being equipped with a shield. |
Shield Bash | 77 | Active | A shield attack that interrupts an enemy's attack action and disarms them. Available when one is equipped with a shield. |
Touch of Death | 78 | Active | Casts a curse of dark magic to the enemy while sacrificing one’s HP. Cancels all the buff magic of the enemy. Significantly decreases maximum CP for a brief time period. Decreases resistance to debuff attack, and the effect of HP regeneration magic. Can be used while one's HP is 75% or below. |
Magical Mirror | 78 | Active | A shield power that reflects back buffs/de-buffs one receives from magic skill attacks. Available when one is equipped with a shield. |
Spectral Dancer | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Dance of Shadow | 77 | Active | While temporarily reducing movement speed confers ability on party members to avoid being subjected to pre-attacks. By singing with song/dance effect activated, consumed MP increases additionally. Used with dual weaponry. |
Dance of Medusa | 77 | Active | Dances to summon the phantom of Medusa. Instantly throws the nearby enemies into a state of fossilization. Usable when one is equipped with a dual-sword type weapon. |
Dance of Siren | 78 | Active | Temporarily increases the party member's critical rate of magic attacks significantly. Continuous dancing consumes additional MP. Usable when one is equipped with a dual-sword type weapon. |
Ghost Hunter | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Lethal Blow | 76 | Active | Launches a potentially deadly attack upon the enemy. Usable when one is equipped with a dagger. Power 5773. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Bluff | 77 | Active | Tricks the enemy to show its back and cancels the target state. Instantly throws the enemy into a state of shock. Usable when one is equipped with a dagger. |
Focus Skill Mastery | 78 | Toggle | Increases skill success rate significantly. MP will be consumed continuously. |
Focus Death | 78 | Active | Temporarily reduces one’s own critical attack rate and changes the success rate and power of one’s own vital attack in different directions. Available when one is equipped with a dagger type weapon. |
Focus Power | 78 | Active | Temporarily changes one’s critical chance and attack rate of target's vital parts based upon ones direction of attack. Available when one is equipped with a dagger type weapon. |
Ghost Sentinel | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Lethal Shot | 76 | Active | Shoots a potentially deadly arrow. Over-hit possible. Usable when one is equipped with a bow. Power 5132. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Hamstring Shot | 77 | Active | Inflicts damage to a targeted enemy and slows the enemy’s speed at the same time. Critical attack is possible. Available when one is equipped with a bow. |
Focus Skill Mastery | 78 | Toggle | Increases skill success rate significantly. MP will be consumed continuously. |
Evade Shot | 78 | Active | Inflicts damage to the enemy and instantly increases one's evasion significantly. Usable when one is equipped with a bow. Over-hit possible. |
Titan | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Fortitude | 76 | Toggle | Temporarily increases resistance to Shock/Paralysis significantly. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Armor Crush | 77 | Active | Inflicts powerful damage and instantly throws the target into a state of shock with largely decreased P. Def. Critical and over-hit are possible. Usable when one is equipped with a sword, two-handed type weapon or a blunt type weapon. |
Parry Stance | 78 | Toggle | Uses weapon to block incoming attacks. P. Def and M.Def increase significantly. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect. |
Earthquake | 78 | Active | By brandishing a spear, strikes nearby enemies with a powerful force and cancels the target status. Critical and over-hit are possible. Available when one is equipped with a spear type weapon. |
Grand Khavatari | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Fortitude | 76 | Toggle | Temporarily increases resistance to Shock/Paralysis significantly. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Riposte Stance | 77 | Toggle | Uses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/de-buff skill attacks. The damage received through the skill use and remote attack are excluded. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect. |
Force Rage | 78 | Active | Fists weapon attack that emits energy to strike a distant target while gathering force for use in other special attack skills. Force can be gathered up to level 7. Critical attack is possible. Usable when one is equipped with a fist type weapon. |
Fortune Seeker | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Spoil Crush | 76 | Active | While attacking an enemy it changes the inside of the monster so that one can use a Sweeper skill. Critical can be used. This skill is available when one is equipped with a blunt type weapon. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Riposte Stance | 77 | Toggle | Uses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/de-buff skill attacks. The damage received through the skill use and remote attack are excluded. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect. |
Armor Crush | 77 | Active | Inflicts powerful damage and instantly throws the target into a state of shock with largely decreased P. Def. Critical and over-hit are possible. Usable when one is equipped with a sword, two-handed type weapon or a blunt type weapon. |
Parry Stance | 78 | Toggle | Uses weapon to block incoming attacks. P. Def and M.Def increase significantly. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect. |
Earthquake | 78 | Active | By brandishing a spear, strikes nearby enemies with a powerful force and cancels the target status. Critical and over-hit are possible. Available when one is equipped with a spear type weapon. |
Maestro | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Riposte Stance | 77 | Toggle | Uses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/de-buff skill attacks. The damage received through the skill use and remote attack are excluded. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect. |
Armor Crush | 77 | Active | Inflicts powerful damage and instantly throws the target into a state of shock with largely decreased P. Def. Critical and over-hit are possible. Usable when one is equipped with a sword, two-handed type weapon or a blunt type weapon. Power 1973. |
Parry Stance | 78 | Toggle | Uses weapon to block incoming attacks. P. Def and M.Def increase significantly. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect. |
Earthquake | 78 | Active | By brandishing a spear, strikes nearby enemies with a powerful force and cancels the target status. Critical and over-hit are possible. Available when one is equipped with a spear type weapon. |
Archmage | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Fire Vortex | 77 | Active | Creates a vortex that connects to the dimension of fire. While launching a fire attack, it instantly decreases the enemy’s resistance to fire attack, Speed, Atk. Spd. And Casting Spd at the same time. Decreases MP continuously. Over-hit is possible. |
Arcane Power | 78 | Toggle | Significantly increase M. Atk. Increases the power. At an increased MP consumption per skill. HP will be continuously consumed while in effect. |
Arcane Chaos | 78 | Active | Temporarily decreases an enemy’s resistance to buff canceling attack and resistance to debuff attack. Increases MP consumption of physical and magic skills. MP gets decreased continuously. |
Soultaker | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Dark Vortex | 76 | Active | Creates a vortex that connects to the dimension of darkness. While launching a dark magic attack, it absorbs HP, instantly decreases the enemy’s resistance to dark attack and decreases MP continuously. Over-hit is possible. Power 139. |
Curse of Doom | 77 | Active | Temporarily prevent the use of enemy's physical skills and magic. |
Mass Warrior Bane | 77 | Active | Removes buffs that increase Atk. Spd. and Speed from nearby enemies. |
Arcane Power | 78 | Toggle | Significantly increase M. Atk. Increases the power. At an increased MP consumption per skill. HP will be continuously consumed while in effect. |
Curse of Abyss | 78 | Active | Significantly decreases an enemy’s Speed, P. Def., Evasion, M. Atk., Casting Spd, and critical chance of damage magic for a certain time period. |
Mass Mage Bane | 78 | Active | Removes buffs that increase M. Atk and Casting Spd. from nearby enemies. |
Arcana Lord | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Warrior Bane | 76 | Active | Removes buffs that increase Atk. Spd. and Speed from an enemy. |
Warrior Servitor | 77 | Active | The spirit of an ancient warrior takes possession of the servitor for a certain period of time. Consumes 10 spirit ores. |
Mage Bane | 77 | Active | Removes buffs that increase M. Atk and Casting Spd. from an enemy. |
Arcane Agility | 78 | Toggle | Significantly increases Casting Spd. and decreases skill re-use time at an increased MP consumption per skill. HP will be continuously consumed while in effect. |
Final Servitor | 78 | Active | The spirit of an ancient hero takes possession of the servitor for a certain period of time. Consumes 20 spirit ores. |
Cardinal | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Balance Life | 76 | Active | Balances party members' HP. |
Divine Protection | 77 | Active | Temporarily increases resistance to dark attack. |
Mass Block Shield | 77 | Active | Removes buffs that increase P. Def from nearby enemies. Temporarily decreases P. Def and prevents enemies from receiving removed buffs that will increase their P. Def. again. |
Arcane Wisdom | 78 | Toggle | Significantly increases efficiency of magic and decreases MP consumption of skills. Casting Spd. is decreased and HP will be continuously consumed while in effect. |
Mass Block Wind Walk | 78 | Active | Removes buffs that increase Speed from nearby enemies. Temporarily decreases Speed and prevents enemies from receiving removed buffs that will increase their Speed again. |
Hierophant | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Elemental Protection | 76 | Active | Temporarily increases resistance to fire, water, wind, and earth attacks. |
Block Shield | 77 | Active | Removes buffs that increase P. Def from a targeted enemy. Temporarily decreases P. Def and prevents enemy from receiving the buff that will increase P. Def. again. |
Block Wind Walk | 77 | Active | Removes buffs that increase Speed from a targeted enemy. Temporarily decreases Speed and prevents enemy from receiving removed buffs that will increase Speed again. |
Arcane Wisdom | 78 | Toggle | Significantly increases efficiency of magic and decreases MP consumption of skills. Casting Spd. is decreased and HP will be continuously consumed while in effect. |
Prophecy of Fire | 78 | Active | The spirit of an ancient warrior temporarily possesses the user. Consumes 5 spirit ores. |
Mystic Muse | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Light Vortex | 76 | Active | Creates a vortex that connects to the dimension of light. While launching a holy attack, it instantly decreases the accuracy and the enemy’s resistance to holy attack. Decreases MP continuously. Power 139. |
Ice Vortex | 77 | Active | Creates a vortex that connects to the dimension of water. While launching a water attack, it instantly decreases the enemy’s resistance to water attack, Speed, Atk. Spd. and Casting Spd at the same time. Decreases MP continuously. Over-hit is possible. |
Arcane Power | 78 | Toggle | Significantly increase M. Atk. Increases the power. At an increased MP consumption per skill. HP will be continuously consumed while in effect. |
Arcane Chaos | 78 | Active | Temporarily decreases an enemy’s resistance to buff canceling attack and resistance to debuff attack. Increases MP consumption of physical and magic skills. MP gets decreased continuously. |
Elemental Master | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Warrior Bane | 76 | Active | Removes buffs that increase Atk. Spd. and Speed from an enemy. |
Wizard Servitor | 77 | Active | The spirit of an ancient wizard takes possession of the servitor for a certain period of time. Consumes 10 spirit ores. |
Arcane Agility | 78 | Toggle | Significantly increases Casting Spd. and decreases skill re-use time at an increased MP consumption per skill. HP will be continuously consumed while in effect. |
Final Servitor | 78 | Active | The spirit of an ancient hero takes possession of the servitor for a certain period of time. Consumes 20 spirit ores. |
Eva’s Saint | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Arcane Protection | 76 | Active | Temporarily increases resistance to buff cancel and de-buff attack. |
Divine Protection | 77 | Active | Temporarily increases resistance to dark attack. |
Block Wind Walk | 77 | Active | Removes buffs that increase Speed from a targeted enemy. Temporarily decreases Speed and prevents enemy from receiving removed buffs that will increase Speed again. |
Arcane Wisdom | 78 | Toggle | Significantly increases efficiency of magic and decreases MP consumption of skills. Casting Spd. is decreased and HP will be continuously consumed while in effect. |
Prophecy of Water | 78 | Active | The spirit of an ancient wizard temporarily possesses the user. Consumes 5 spirit ores. |
Storm Screamer | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Dark Vortex | 76 | Active | Creates a vortex that connects to the dimension of darkness. While launching a dark magic attack, it absorbs HP, instantly decreases the enemy’s resistance to dark attack and decreases MP continuously. Over-hit is possible. Power 139 . |
Wind Vortex | 77 | Active | Creates a vortex that connects to the dimension of wind. While launching a wind attack, it instantly decreases the enemy’s resistance to wind attack, Speed, Atk. Spd. And Casting Spd at the same time. Decreases MP continuously. Over-hit is possible. |
Arcane Power | 78 | Toggle | Significantly increase M. Atk. Increases the power. At an increased MP consumption per skill. HP will be continuously consumed while in effect. |
Arcane Chaos | 78 | Active | Temporarily decreases an enemy’s resistance to buff canceling attack and resistance to debuff attack. Increases MP consumption of physical and magic skills. MP gets decreased continuously. |
Spectral Master | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Assassin Servitor | 77 | Active | The spirit of an ancient assassin takes possession of the servitor for a certain period of time. Consumes 10 spirit ores. |
Mage Bane | 77 | Active | Removes buffs that increase M. Atk and Casting Spd. from an enemy. |
Arcane Agility | 78 | Toggle | Significantly increases Casting Spd. and decreases skill re-use time at an increased MP consumption per skill. HP will be continuously consumed while in effect. |
Final Servitor | 78 | Active | The spirit of an ancient hero takes possession of the servitor for a certain period of time. Consumes 20 spirit ores. |
Shillien Saint | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Arcane Protection | 76 | Active | Temporarily increases resistance to buff cancel and de-buff attack. |
Block Shield | 77 | Active | Removes buffs that increase P. Def from a targeted enemy. Temporarily decreases P. Def and prevents enemy from receiving the buff that will increase P. Def. again. |
Arcane Wisdom | 78 | Toggle | Significantly increases efficiency of magic and decreases MP consumption of skills. Casting Spd. is decreased and HP will be continuously consumed while in effect. |
Prophecy of Wind | 78 | Active | The spirit of an ancient assassin temporarily possesses the user. Consumes 5 spirit ores. |
Dominator | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Seal of Disease | 76 | Active | Temporarily decreases enemy's alliance members' healing from heal spells and increases chance of buffs being removed. |
Eye of Paagrio | 77 | Active | Temporarily increases alliance members' critical power. |
Soul of Paagrio | 77 | Active | Temporarily increases alliance members' M.Atk. |
Arcane Power | 78 | Toggle | Significantly increase M. Atk. Increases the power. At an increased MP consumption per skill. HP will be continuously consumed while in effect. |
Seal of Despair | 78 | Active | Temporarily decreases nearby enemies' Speed, M. Def., Accuracy, P. Atk., Atk. Spd, and also the success rate and power of critical attack. |
Doomcryer | |||
Skill Name | Mastery Level | Mastery Type | Skill Effect |
Wisdom | 76 | Passive | Increases resistance to Hold, Sleep, and Mental attacks. |
Health | 76 | Passive | Temporarily increases resistance to Poison and Bleed. |
Skill Mastery | 77 | Passive | Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Chant of Spirit | 77 | Active | Temporarily increases party members' resistance to buff cancel and de-buff attack. |
Arcane Wisdom | 78 | Toggle | Significantly increases efficiency of magic and decreases MP consumption of skills. Casting Spd. is decreased and HP will be continuously consumed while in effect. |
Chant of Victory | 78 | Active | The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. |
New Skills
1) Summoning Skills
New servitor skills and mass summon cubics have been added to the available skill lists for Warlocks, Elemental Summoners, and Phantom Summoners. New summoning skills have also been added for Necromancers. These skills can be learned after the second class transfer.
2) Common Skills
New common skills can be learned from Fisherman’s Guild members stationed at the grocery store in every port and town. In order to learn common skills, players need to obtain a Proof of Catching a Fish, rather than SP or a spellbook. Proof of Catching a Fish can be obtained by exchanging items caught by fishing with a Fisherman's Guild member.
Skill Name | Increases Slots Of | Slots Normally Used | Maximum Expansion Slot | SlotIncrease Amount by Level | Items Needed |
Expand Dwarven Craft | Recipe Book for Dwarves | 50 | 98 | 6 | Proof of Catching a Fish |
Expand Common Craft | Recipe Book | 50 | 98 | 6 | |
Expand Trade | Private Store (Dwarf) | 4 | 7 | 1 | |
Private Store | 3 | 6 | 1 | ||
Expand Inventory | Inventory (Dwarf) | 100 | 148 | 6 | |
Inventory | 80 | 128 | 6 | ||
Expand Storage | Storage (Dwarf) | 120 | 168 | 6 | |
Storage | 100 | 148 | 6 |
Skill Mastery Based on Character Level
Each common skill may be acquired every 10 levels based on the individual character level. For example, if the character level is 40, each skill can be mastered up to level 4. However, the Expand Trade skill mastery levels are as follows:
- Level 40 (level 1)
- Level 55 (level 2)
- Level 65 (level 3)
If the difference between the character level and the skill level becomes greater than 10 levels for a previously learned skill, the acquired skill will automatically disappear.
Common Crafting
Create Common Item, a common crafting skill, has been added. It is now possible for characters other than Dwarves to produce items using the Create Common Item skill. Commonly produced items are new items distinct from those that are normally produced by Dwarves.Hair accessories, potions, and dyes can be produced with ordinary recipes and items caught by fishing. Adding a recipe to the Common Recipe Book is identical to that of Dwarves.The Create Common Item skill is automatically acquired as character level rises. The following is a table of character levels and corresponding skill levels:
Skill Name | Skill Level | Mastery Level |
Create Common Item | 1 | 5 |
2 | 20 | |
3 | 28 | |
4 | 36 | |
5 | 43 | |
6 | 49 | |
7 | 55 | |
8 | 62 |
Changes to Skills
- The automatic acquisition level of Expertise S has been changed to Level 76.
- When a skill producing Sleep, Hold, or Paralysis is cast on an opponent, he will be rendered immune to skills with the same effect.
- Players not belonging to a party can now be revived by the Resurrection skills and scrolls. (Characters can choose to resurrect.)
- The power of Fatal Strike has been increased by approximately 1.6-1.7 fold for each level.
- The prerequisite for using the Guts and Frenzy skills has been reduced and the duration extended. The HP requirement has changed from 20% to 30%, and the duration increased from 30 to 90 seconds.
- The probability that Cancel will remove buffs and debuffs has been considerably reduced, and the reuse time has decreased from 300 seconds to 120 seconds.
- The MP consumed by Body of Avatar has been reduced.
- A reduction of magic resistance and rise in mobility speed has been added to Berserker Spirit.
- Greater Resurrection and Greater Acumen have been renamed Resurrection and Acumen respectively. Their effects remain the same.
- The MP consumed by Poison Blade Dance has decreased.
- The MP consumed by Vitalize has been modified. While the MP consumed in battle has decreased, MP consumed with skill activation has increased.
- The duration of Decrease Weight has been changed to 20 minutes.
- The power of Punch of Doom has increased.
- The summon skills obtained after completing the 2nd class transfer have been modified.
- The items consumed when summoning or maintaining specific summons have been changed from D-grade Crystals to C-grade Crystals.
- The rate that specific summons gain experience has been decreased:
- Summon Kai the Cat, Summon Unicorn Merrow, Summon Soulless: from 30% to 10%
- Summon Reanimated Man, Summon Dark Panther, Summon Mechanic Golem: from 30% to 15%
- The casting time for the following summoning skills has increased from 6 seconds to 15 seconds:
- Summon Kai the Cat, Summon Mew the Cat, Summon Unicorn Boxer, Summon Unicorn Mirage, Summon Unicorn Merrow, Summon Unicorn Seraphim, Summon Shadow, Summon Silhouette, Summon Soulless, Summon Nightshade, Summon Mechanic Golem, Summon Dark Panther
- The reuse time for Recall and Party Recall has been increased.
- When using Aura Flare previously, the weakened magic damage effect would remain for 3 seconds on the caster. However, this effect will apply for only PvP.
- The cost for casting and maintaining Summon Big Boom has been increased.
- The power of Boom Attack of Summon Big Boom now decreases as it becomes more distant, while its central power has been increased.
- The graphics of select skills have been modified.
- The descriptions of select skills have been modified.
- The Dwarven crafting skill Create Item level 9 has been added.
- The effects of Blessing of Noblesse, Fortune of Noblesse, Lucky Charm, Fatal Poison (quest), Curse of Fairy Mimyu (quest), Gaze of Watcher (quest), Curse of Destruction (Seven Signs), and Blessing of Prophecy (Seven Signs) cannot be forcibly removed by skills such as Cancel.
Changes to Area Attack Skills
- Physical/magical offensive area skills used by players are now applied to a limited number of targets. However, during PvP, all players within the area will be affected. The skill effect is limited to 20 targets and it is unaffected by enchantment. The area skills of monsters/summons are unaffected.
- Wild Sweep, Sonic Buster, Force Buster, Frost Wall, Wrath, Seal of Chaos, Seal of Slow, Blaze Quake, Seal of Binding, Seal of Poison, Hate Aura, Whirlwind, Thunder Storm, Poison Blade Dance, Sanctuary, Sword Symphony, Holy Aura, Howl, Repose, Requiem, Seal of Winter, Seal of Flame, Blazing Circle, Seal of Gloom, Seal of Mirage, Seal of Silence, Seal of Scourge, Seal of Suspension, Word of Fear, Serenade of Eva, Mass Slow, Earthquake, Dance of Medusa, Mass Warrior Bane, Mass Mage Bane, Mass Block Shield, Mass Block, Wind Walk, Seal of Despair, Vengeance, Poison Cloud, Flame Strike, Sonic Storm, Burst Shot, Force Storm, Corpse Plague, Sleeping Cloud, Corpse Burst, Tempest, Provoke, Spoil Festival, Aqua Splash, Eruption, Harmony of Noblesse, Symphony of Noblesse, Shock Blast
- To distinguish classes specializing in polearm-type weapons from other classes, the physical attack ability of Polearm weapons will now be applied differently.
- Without Polearm Mastery skill – approximately 30% of previous ability
- With Polearm Mastery skill but before completing the 2nd class transfer – approximately 60% of previous ability
- With learning Polearm Mastery skill level 9 after completing the 2nd class transfer – same as previous
- When equipping Polearm-type weapons, passive related skills will be indicated in the passive skill window.
Valakas the Fire Dragon
Valakas is the second dragon to make an appearance in Lineage II and one of the first ancient dragon children of Shilen. Valakas inhabits a volcanic terrain in Goddard known as the Forge of the Gods. Fearing Gran Kain, who watches over humans, he unleashes the wrath of fire at human trespassers who venture into his territory.
Players must traverse the Hall of Flames at the top of the Forge of the Gods to arrive at the Lair of Valakas.In order to enter the Hall of Flames, players must first complete the quest of Watcher of Valakas Klein, in the Forge of the Gods, to obtain Floating Stones.
Hall of Flames
Replicas of the four guardians of hell, made of lava, stand watch over the Hall of Flames to eliminate those who interrupt the sleep of the fire dragon or infiltrators who intend to do him harm.Players can obtain special items to aid in the confrontation with Valakas such as talismans from the gatekeepers and the four head guardians of hell.Inside the Hall of Flames, Gatekeepers of Fire Dragon open and close doors for players. Each gatekeeper is assigned to a different door; he enlists help of his colleagues to open the doors at the same time.The Heart of the Volcano, used to teleport to the Lair of Valakas, is located deep in the corridor. A maximum of 200 players can enter the lair at once. No additional players are allowed entry.
Lair of Valakas
Those who set foot in the lair cannot emerge intact unless they defeat Valakas or escape. You will move to a mountain summit after traversing through the cave connected to the lair. If players choose to jump off the mountain onto the battlefield, they will incur falling damage, but damage will be minor if they choose where to land carefully.The site serving as the battleground is divided into a hill and battlefield. Serious damage can be incurred by exposure to flowing lava.
Other Details
- If the server or the NPC server goes down, Valakas’s HP will revert to the amount prior to the server going down.
- When restarting at the Lair of Valakas or the Hall of Flames after a server returns to service, if a player fails to log in within 30 minutes, the character will be transported to the nearest town upon reconnection.
- If there is no server down and a player disconnects or restarts while in battle with Valakas, the character will be transported to the nearest town upon reconnection even if they log in within 30 minutes.
Goddard and Rune
Goddard and Rune Territories
Goddard and Rune have been added to the north of Aden territory. These territories are home to Goddard Castle Town, Rune Castle Town, and Goddard Castle.
The hunting grounds of Goddard and Rune feature new high-level monsters endowed with unusual behavior, giving players new and exciting gameplay. New dungeons such as Imperial Tomb and the Dimensional Rift also promote a novel and completely different method of hunting.
Hunting Grounds
- Varka Silenos Outpost (Goddard)Varka Silenos Outpost, located west of Goddard Castle Town, is home to the brightest and most accomplished Varka Silenos soldiers. They are vying for control of the territory with the Ketra Orcs, who inhabit the flatlands of central Goddard. Players may side with either faction.
- Ketra Orc Outpost (Goddard)Highly competitive, savage orcs dwell at Ketra Orc Outpost, located north of Goddard Castle Town. Players may side with Ketra Orcs or Varka Silenos.
- Wall of Argos (Goddard)According to legend, the Wall of Argos was created when the Argos, a giant with a hundred eyes, was imprisoned in a rock wall for provoking the wrath of Einhasad. The Wall of Argos, located east of Goddard Castle Town, is a hunting ground surrounded by precipitous cliffs similar to that of Dragon Valley. A pathway leads to the Imperial Tomb dungeon.
- Imperial Tomb (Goddard)The Imperial Tomb, located in eastern Goddard, is a secret tomb of Elmoreden royalty. The entrance is near the Wall of Argos.The Imperial Tomb is a hunting ground that provides a dramatically different hunting experience from typical dungeons. Parties are able to advance to distinct chambers at the corners of the Imperial Tomb, and hunting progresses by clearing these rooms one at a time.
- Hot Springs (Goddard)Due to its proximity to the Forge of the Gods and volcanoes, the Hot Springs in northern Goddard is comparably warmer than other regions, and the earth spews water warmed by subterranean heat. Many animals seek refuge in the warm healing waters.Monsters in this region cast disorders on players. At first, these afflictions appear beneficial, but as time progresses, they become harmful. The player must treat his illness at the springs.
- Forge of the Gods (Goddard)Located in northeastern Goddard, the Forge of the Gods is a dungeon where the entrance to the Lair of Valakas is located. Under the influence of the Fire Dragon, much of the terrain consists of fire and lava, and monsters here usually make use of fire-element attacks.The Hall of Flames, the sole pathway leading to Valakas, is located in the Forge of the Gods. Players can obtain useful items for waging battle against Valakas by hunting monsters here.
- Garden of Beasts (Goddard)Many untamed beasts roam the outskirts of Goddard Castle Town. They may look alike, but each employs different skills and attack patterns.
- Devil’s Pass (Rune)Devil’s Pass is home to the spirits of those slain while waging attacks on the Swamp of Screams rest.Undead monsters seek revenge on adventurers who have retreated from Goddard without having taken the swamp. Although extremely peaceful during the day, the region teems with the undead upon nightfall.
- Valley of the Saints (Rune)Since the days of the Elmoreden Empire, clerics anointed as saints have been buried in the Valley of the Saints, located northeast of Rune Castle Town. The Valley of the Saints features monsters which use diverse and unique magic.
- Beast Farm (Rune)The Beast Farm, north of Rune Castle Town, was originally a small farm created to cultivate summoned pets for military use. However, due to their unstable development and wild nature, these creatures resisted being tamed by humans.Players can purchase food to train the beasts from the feed seller, who is still developing new training methods and the ideal feed formula, and hunt adjusting the degree of difficulty and award. Well-tamed beasts immediately become player’s pets and are transported to towns or help with hunting.
- Forest of the Dead (Rune)The Forest of the Dead, east of Rune Castle Town, is the site of the massacre of the rebels of the Von Hellman family. Few venture here due to rumors that the forest is still strewn with the rotting corpses of those slain in battle.Different monsters appear during night and day and the entire forest is littered with corpses. Most commonly seen monsters are the undead, vampires, and necromancers. Scattered corpses can be used by players, but necromancer monsters may also employ them to attack players.
- Swamp of Screams (Rune)Stakatos who have lost in battle have set up camp at the Swamp of Screams to build their power. This region, east of Rune Castle Town and past the Forest of the Dead, is a hunting ground where buff and debuff zones exist, which are solely beneficial to stakatos and harmful to players.
Dimensional Rift
Dimensional Rift
The Dimensional Rift is a labyrinth created as a result of the Seven Signs. Devils in other worlds are attempting to find their way into the real world through this gap. Time and space are distorted here, forcing players to travel to different destinations in the labyrinth.
Entry Prerequisite
To be transported to the Dimensional Rift, you must be assigned the “In Search of Dimensional Fragments” quest by the Dimensional Rift Doorman stationed at the Seven Signs dungeon entrance. Afterward, hunt down monsters in the dungeon and talk to the Dimensional Rift Doorman.
You will be able to gain free entry into the Dimensional Rift if you acquire a set number of points at the Festival of Darkness. The time limit is one hour, and after the hour elapses, free entry is no longer offered.
Hunting Rules
- There are 6 Dimensional Rift zones for each level, and each zone comprises 9 chambers.
- The Dimensional Rift comprises numerous rooms. If you hunt in one chamber for 8-10 minutes, you will automatically be teleported to a different chamber. If such teleports are repeated four times in the Dimensional Rift, hunting will conclude and the party will be transported to the waiting room.
- When entering the Dimensional Rift, party members located beyond a set distance from the party will not be allowed entry.
- When the party changes (such as leaving or banning from the party) in the Dimensional Rift, the party will be transported to the waiting room. However, the party leader may be replaced. When the party leader is replaced, rights and privileges are automatically transferred.
- After entering the Dimensional Rift, if the party is disbanded due to restarting, logging out, or a downed server, the party will be transported to the waiting room. If all members of a party are killed in a hunt, the party will be automatically teleported to the waiting room after 8 minutes.
Dimensional Fragments
The number of dimensional fragments required for individual entry into each zone of the Dimensional Rift is listed below:
Distinction | Dimensional Fragments |
Level 30 | 18 |
Level 40 | 21 |
Level 50 | 24 |
Level 60 | 27 |
Level 70 | 30 |
Unrestricted | 33 |
Monsters
New Raid Bosses Added
Most event monsters have been changed to raid boss monsters.Due to the addition of difficulty levels of raid monsters, there are varieties of raid monsters, ranging from relatively easy to difficult with high rewards.
Name | Level | Location |
Madness Beast | 20 | Entrance of Ascetics Necropolis |
Discarded Guardian | 20 | Elven Ruins |
Zombie Lord Farakelsus | 20 | Elven Fortress |
Malex Herald of Dagoniel | 21 | Elven Fortress |
Sukar Wererat Chief | 21 | Looting Area of Evil Spirits (NE of Gludio) |
Kaysha Herald of Icarus | 21 | School of Dark Arts |
Tracker Leader Sharuk | 23 | Vicinity of Forgotten Temple |
Kuroboros' Priest | 23 | Southern area of Gludin |
Mammon Collector Talos | 25 | Northeastern area of Dwarf Village Hunting Grounds |
Soul Scavenger | 25 | Ruins of Agony |
Betrayer of Urutu Freki | 25 | Eastern area of Orc Village Hunting Grounds |
Patriarch Kuroboros | 26 | Western area of Forgotten Temple |
Tiger Hornet | 26 | Central area of Beehive |
Giant Wasteland Basilisk | 30 | Northeastern area of Wasteland |
Skyla | 32 | Northeastern area of Dragon Valley |
Captain of Queen's Royal Guards | 32 | Northeastern area of Cruma Marshlands |
Nurka's Messenger | 33 | Southern area of Partisan Hideaway |
Corsair Captain Kylon | 33 | Pirate Tunnel |
Ghost of Sir Calibus | 34 | Central area of Tanor Canyon |
Gargoyle Lord Sirocco | 35 | Central area of Wasteland |
Nakondas | 35 | Eastern area of Martyr's Necropolis |
Red Eye Captain Trakia | 35 | Central area of Partisan Hideaway |
Eye of Beleth | 35 | Southern area of Monster Derby Track |
Evil Spirit Tempest | 36 | Central area of Execution Ground |
Premo Prime | 38 | Northeastern area of Field of Whispers |
Gwindorr | 40 | Southern area of Field of Whispers |
Road Scavenger Leader | 40 | Southern area of Death's Pass |
Water Spirit Lian | 40 | Central area of Field of Silence |
Thief Kelbar | 44 | Southeastern area of Catacomb of the Forbidden Path |
Dread Avenger Kraven | 44 | Northeast of Sea of Spores |
Evil Spirit Cyrion | 45 | Northeastern area of Catacomb of the Forbidden Path |
Archon Suscepter | 45 | Cruma Tower 2nd Floor |
Timak Orc Gosmos | 45 | Central area of Timak Outpost |
Fafurion's Henchman Istary | 45 | Eastern area of Alligator Island |
Necrosentinel Royal Guard | 47 | Central area of Dragon Valley |
Orfen's Handmaiden | 48 | Western area of Sea of Spores |
Mirror of Oblivion | 49 | Southwestern area of Forest of Mirrors |
Zaken's Mate Tillion | 50 | Devil's Isle |
Deadman Ereve | 51 | Southern area of Narsell Lake |
Grave Robber Kim | 52 | Northern area of Forsaken Plains |
Bandit Leader Barda | 55 | Southern area of Border Outpost |
Ghost Knight Kabed | 55 | Southern area of Forbidden Gateway |
Fairy Queen Timiniel | 56 | Central area of Enchanted Valley |
Harit Guardian Garangky | 56 | Northern area of Anghel Waterfall |
Lord Ishka | 60 | Eastern area of Dragon Valley |
Gorgolos | 64 | Giant's Cave |
Priest of Shilen, Hisilrome | 65 | Northwestern area of Forsaken Plains |
Enmity Ghost Ramdal | 65 | Tower of Insolence |
Last Titan Utenus | 66 | Giant's Cave |
Demon's Agent Falston | 66 | Southeastern area of Valley of Saints |
Flame of Shine Barakiel | 70 | Eastern area of Valley of Saints |
Minas Anor | 70 | Western area of Fields of Massacre |
Eilhalder Von Hellman | 71 | Cursed Village |
Immortal Savior Mardil | 71 | Tower of Insolence |
Icicle Emperor Bumbalump | 74 | Eastern area of Hot Springs |
Guardian Deity of Hot Springs Hestia | 78 | Western area of Hot Springs |
Daimon the White-Eyed | 78 | Central area of Wall of Argos |
Cherub Galaxia | 78 | Tower of Insolence |
Varka's Hero Shadith | 80 | Southern area of Varka Silenos Outpost |
Ketra's Hero Hekaton | 80 | Central area of Ketra Orc Outpost |
Soul of Water Ashutar | 81 | Varka Silenos Barracks |
Soul of Fire Nastron | 81 | Ketra Orc Outpost |
Varka's Commander Mos | 82 | Southern area of Varka Silenos Outpost |
Ketra's Commander Tayr | 82 | Southern area of Ketra Orc Outpost |
Ember | 85 | Southwestern area of Flame Path |
Varka's Chief Horus | 87 | Southwestern area of Varka Silenos Outpost |
Ketra's Chief Brakki | 87 | Central area of Ketra Orc Outpost |
NPC/AI Addition and Changes
1) Orfen
- The number of Orfen’s minion monsters in Orfen’s Nest has decreased.
- The attack power of Orfen’s minion monsters has been slightly lowered.
- Orfen’s attack power has been increased.
2) Core
- The attack power of Death Wraith has been slightly lowered.
- Core’s minion monsters can no longer move downstairs.
3) New Monsters
New monsters have been placed in the Goddard and Rune territories.
4) Monster Battle/Behavior Actions
The battle/behavior actions of monsters have been diversified. The following types of monsters have been added:
- Monsters that use soulshots and spiritshots.
- Monsters whose bodies get bigger after using buff skills.
- Ninja-type monsters that summon mimics and teleport to ally monsters under attack.
- Couple-type monsters.
- Monsters that change weapons to attack.
- Monsters that can summon minions when dying.
- Monsters that run away when ally monsters are killed.
- Monsters that interrupt taming in farms.
- Monsters that call to other monsters nearby.
- Self-destructing monsters.
- Monsters that patrol their area.
- Monsters that run away when attacked.
- Monsters that specialize in healing.
- Monsters that can use debuffs when attacked and cancel those debuffs right before death.
- Monsters that use strong skills out of rage when ally monsters are killed.
- Monsters that spawn minions when finding a player.
- Corpse monsters.
- Monsters that teleport to attack when finding a player.
- Monsters that resurrect dead NPCs.
- Monsters that can resurrect dead minions.
- Monsters that only appear during daytime or night.
- Monsters that look around to find a player with specific quests and give items.
- Monsters that control traps.
- Monsters that teleport to random locations in dungeons to interrupt a player’s hunting.
- Monsters that afflict diseases.
Treasure Chests
- Treasure chests and mimics have been relocated across the territories.
- Treasure chests have been placed in more hunting zones and will appear randomly in dungeons and fields. While you can always open a chest with 100% success, some chests may be empty or have rewards.
- Adena is given normally as a reward from treasure chests, but there is also a low probability of big rewards.
- Mimics have been placed in selected dungeons and hunting zones and will appear randomly in fields. These monsters resemble treasure chests and will attack players.
- Treasure Chest Keys, necessary to open treasure chests, have been added. New keys are set with Grade 1 through Grade 8. Pre-existing keys can no longer be attained from monsters but can still be used to open treasure chests.
Changes to Existing Hunting Areas
- Polymorph-type monsters have been added in Devil’s Isle. Monsters in Devil’s Isle have been relocated in general, and a large number of monsters will spawn at the same time in certain areas.
- Field of Silence is designed to promote battles that take a short amount of time with rare resting. In this hunting area, every monster is a clone type with low constitution.
Other Changes
- If the Queen Ant’s minion, Guard Ant, leaves its guarded area, it will now teleport back to the location where it spawned.
- The following under-level 20 monsters will no longer spawn:
- Pirate Captain Uthanka, Uthanka Pirate
- Vrykolakas, Vrykolakas Wolfkin
- Varikan Brigand Leader, Varik’s Bandit
- White Fang, Gray Wolf
- Kobold Looter Bepook, Bepook’s Pet
- The player who wakes Bauim from his paralyzed state will now naturally receive damage and die after being summoned toward him.
Items
Items Exclusive to Heroes
Upon being crowned Hero in the Olympiad, the Hero gains access for the duration of the term to exclusive items from the Monument of Heroes.
S-Grade Items
S-grade weaponry, armor, and accessories have been added for players Level 76 and above. As with A-grade items, S-grade items are also sealed. They can be unsealed by the Blacksmith of Mammon. The prerequisite item for endowing S-grade weaponry with special abilities is a Level 13 Soul Crystal. They can be obtained by completing the Enhance Your Weapon quest.
S-grade armor set effects are listed below.
Name | Item Name | Set Effect |
Imperial CrusaderHeavy ArmorSet | Imperial Crusader Breastplate | P Def. +8%, Maximum HP +445, Sleep/Hold Probability -70%, DEX -2, STR +2. Probability of Poison/Bleed -80% with Imperial Crusader Shield equipped. |
Imperial Crusader Gaiters | ||
Imperial Crusader Helmet | ||
Imperial Crusader Gauntlets | ||
Imperial Crusader Boots | ||
Imperial Crusader Shield |
Name | Item Name | Set Effect |
Draconic Leather Light Armor Set | Draconic Leather Armor | Attack Speed/P. Atk +4%, Maximum MP +289, Weight Limit +5759, DEX +1, STR +1, CON -2. |
Draconic Leather Helmet | ||
Draconic Leather Gloves | ||
Draconic Leather Boots |
Name | Item Name | Set Effect |
Major Arcana Robe Set | Major Arcana Robe | M. Atk +8%, Movement Speed +7, Casting Cancel Probability -50%, Weight Limit +5759, WIT +1, INT +1, MEN -2. |
Major Arcana Circlet | ||
Major Arcana Gloves | ||
Major Arcana Boots |
Special abilities of S-grade weaponry are listed below. Level 13 Soul Crystals are required to add these enhancements. However, dual weapons above +4 automatically acquire special abilities when enchanted.
Name | Special Abilities |
Forgotten Blade(Sword / One Handed) | Haste |
Health | |
Focus | |
Heaven’s Divider(Sword / Two Handed) | Haste |
Health | |
Focus | |
Basalt Battlehammer(Blunt / One Handed) | HP Drain |
Health | |
HP Regeneration | |
Dragon Hunter Axe(Blunt / Two Handed) | HP Regeneration |
Health | |
HP Drain | |
Arcana Mace(Blunt / One Handed) | Acumen |
MP Regeneration | |
Mana Up | |
Imperial Staff(Blunt / Two Handed) | Empower |
MP Regeneration | |
Magic Hold | |
Angel Slayer(Dagger / One Handed) | Crt. Damage |
HP Drain | |
Haste | |
Saint Spear(Pole / Two Handed) | Health |
Guidance | |
Haste | |
Demon Splinter(Fist / Two Handed) | Focus |
Health | |
Crt. Stun | |
Draconic Bow(Bow / Two Handed) | Cheap Shot |
Focus | |
Crt. Slow | |
Tallum Blade*Dark Legion’s Edge (Dual Sword) | When enchanting above +4,maximum HP increases by 15%, maximum MP increases by 20%, and maximum CP increases by 30% |
Lifting Seals on A-Grade Accessories
Seals placed on A-grade accessories can be unsealed. When the seal is lifted the item’s ability will increase.
Special Abilities Added to C and B Grades
Special abilities to C- and B-grade weaponry have been added.
1) C Grade
Stick of Faith: Mana Up, Magic Hold, Magic ShieldStick of Eternity: Empower, Rsk. EvasionSoulfire Dirk: Mana Up, Magic Hold, Magic SilenceNirvana Axe: Magic Power, Magic Poison, Magic WeaknessClub of Nature: Acumen, Magic Mental Shield, Magic HoldMace of the Underworld: Mana Up, Magic Silence, ConversionInferno Staff: Acumen, Magic Silence, Magic ParalysisPoleaxe: Critical Stun, Long Blow, Wide Blow
2) B Grade
Sword of Valhalla: Acumen, Magic Weakness, Magic RegenerationHell Knife: Magic Regeneration, Magic Mental Shield, Magic Weakness
Item Additions and Changes
1) Scrolls of Escape to Town
Scrolls for returning to each town have been added. For example, if you use Scroll of Escape to Giran Castle Town, the character will be transported to Giran Castle Town regardless of current location. In order to obtain town return scrolls:a) produce them in clan halls or b) purchase them from each town’s gatekeeper with Dimension Diamonds obtained from the second class transfer quests.
2) Blessed Scrolls of Enchant Weapon/Armor
Unlike the normal Scrolls of Enchant Weapon/Armor, the item will not disappear when the enchant fails. However, upon failure to enchant, the item will be reverted to +0.The probability of success for a Blessed Scroll of Enchant Weapon/Armor is identical to that of normal Blessed Scrolls of Enchant Weapon/Armor.
3) Wedding Formal Wear
Appearing as a tuxedo on male characters and wedding dress on female characters, Formal Wear is a quest reward (level 60+). Characters donning Formal Wear cannot use skills and magic. If they equip weapons or shields, the Formal Wear will automatically be unequipped.
4) Exclusive Accessories for Clans
Crown of Lord: A crown able to be worn solely by the clan leader of a clan possessing a castle has been added. The crown can be acquired from the castle’s lord Chamberlain and can be obtained after the end of a siege. Only one Crown of Lord can be obtained, and they cannot be dropped on the ground or sold.Also, if castle ownership is surrendered, the castle lord will be stripped of the crown and it will be removed from the inventory.Exclusive Castle Circlet: Circlets exclusively worn by members of a clan possessing a castle have been added. Alliance members do not have access to circlets. If castle ownership is surrendered or if the player withdraws from the clan, the circlets can no longer be worn.Shields: Shields worn exclusively by members of a clan with possession of a castle or clan hall have been added. Shields can be acquired from the castle’s lord Chamberlain or Clan Hall Manager, and the shield may display the clan insignia. The insignia can be registered as a 64*64 pixel 256 color bmp file by clicking on the Register Insignia button in the Clan window.If the clan has possession of a clan hall, item production must first be activated in order to purchase a clan shield.The shield will no longer be accessible upon surrendering ownership of the castle/clan hall or withdrawal from the clan.
5) Exclusive Circlets for Noblesse and Heroes
Noblesse Tiara: Awarded upon completion of the Noblesse quest; exclusively worn by Noblesse and Heroes.Wings of Destiny Circlet: Awarded by the Monument of Heroes upon being crowned Hero; exclusively worn by Heroes.
6) Hair Accessories
Hair accessories that can be worn by all classes regardless of gender have been added. However, Hairpins can only be worn by female characters.
7) Boss Monster Accessories
Unique jewelry that is dropped exclusively by boss monsters has been added. Boss accessories possess special effects aside from magic defense ability. Boss monsters which drop exclusive accessories are the Ant Queen, Orphen, Core, Zaken, Baium, Antharas, and Valakas.
8) Recipes
Recipes have been changed to stackable items.Recipes for ordinary crafting have been added. Ordinary crafting recipes are consumed upon item creation. These crafting recipes can be obtained by fishing and some recipes are produced in clan halls.
9) Additional Miscellaneous Items
Echo Crystals for weddings and birthday celebrations have been added.Exclusive Soulshots, Spiritshots, and Blessed Spiritshots for pets have been added. They can be obtained from the Pet Manager stationed in every village.
Fishing
A different experience from combat and leveling up, fishing has been added to catch ingredients for item creation.
Fishing equipment and/or the Fishing skill can be acquired along with other newly added common skills from the Fisherman’s Guild Members dispatched at the grocery store or port of each town.
You will need a Fishing Rod and lures to go fishing. These items can be bought from the store or earned through quests. Fishing rods and Fishing Shots exist by grade (no grade, D, C, B, A, S) and item damage will be applied according to grade. A penalty will be applied when using a fishing rod of a grade incompatible with your character level.
You must master the Fishing skill in order to begin fishing. You can acquire Fishing, Reeling, Pumping, and Fishing Mastery skills by speaking with the Fisherman’s Guild Members stationed in each town or port.
Although not essential for fishing, Fishing Shots will assist you with your fishing. Fishing Shots, like spiritshots and soulshots, can be accessed by double-clicking on them in inventory or registering with shortcuts. The Fishing Shot grade must be compatible to that of the fishing rod, and they can also be earned through quests.
The Fishing Rod is equipped in the weapon slot and the bait in the left hand, like an arrow. Once you equip the rod and use the Fishing skill, you begin to fish.
Once fishing is under way, the Fishing Window will display and an enlarged image of the bobber will appear.
The fishing skills Pumping and Reeling determine fishing success. These skills can also be mastered by paying adena to the Fisherman’s Guild Members. Use the Reeling skill while the fish struggles and resists, and the Pumping skill while the fish is exhausted.
When fishing is under way, the Fishing Window will display. When a fish begins to bite, the HP gauge of the fish and the time allotted to catch it will appear in the Fishing Window. Fishing is successful only if the HP of the fish drops to 0 before the time expires.
Upon successful fishing, fish or treasure chests will be added to the inventory, fishing will end and the Fishing Window will close. When an attempt at catching fish fails, fishing will end and the Fishing Window will close. Fishing will also end if the Fishing skill is re-used during fishing.
If you double-click on fish or treasure chests acquired while fishing, they will turn into other items. These items can be used in common crafting, and certain items can be exchanged for Proof of Catching a Fish with the Fisherman’s Guild Member.
Fishing holes are home to fish abundant enough to enable fishing. Fish usually inhabit waters where the breathing gauge is displayed or regions with unique water quality such as the Goddard Hot Springs. Be wary, as monsters instead of fish may be caught with fishing!
Increasing Fishing Mastery enables catching of higher grade fish. However, higher grade fish are stronger and brighter than lower grade fish, so advanced Reeling and Pumping skills are required to catch them.
A Fishing Manual that provides fishing instructions can be purchased from the Fisherman’s Guild Member. Beginner tips will be provided when fishing with beginner bait. Beginner bait can be bought from the Fisherman’s Guild Member.
If Reeling/Pumping skills exceed Fishing Mastery by more than 2 levels, a penalty will be imposed.
Pets and Servitors
New Pets
Three new types of domestic pets have been added. New pets can be acquired by completing pet-related quests or can be purchased from the pet manager with Pet Exchange Tickets produced in each clan hall.
The following new pets have been added.
- Baby Buffalo
- Baby Cougar
- Baby Kookaburra
Domestic pets eat Baby Spice pet food and possess lower combat ability than other pets.
Hatchlings and Striders
Hatchling types have changed from standard (Wind), defense (Star), and domestic (Twilight) to fighter (Wind), mystic (Star), and movement (Twilight).The active skills of Hatchlings and Striders are now catered to their individual characteristics.
Pet and Servitor Changes
1) If the pet owner restarts when the pet is alive, it will immediately return to its control item. But if the pet owner restarts when the pet is dead, the pet will not instantly return to the control item. The dead pet will remain in corpse state for 20 minutes, and then disappear along with the control item. If the pet is dead and less than 20 minutes has elapsed when the pet owner exits the game, the pet will not return to the control item; and upon logging in again the pet will still be dead with no HP.2) If the server goes down while the pet is dead, the pet will be unconditionally returned to the control item. If the pet is re-summoned it will appear with an HP of 0.3) The occurrence of a servitor using poison skills acquiring additional experience points based on skill use has been corrected.4) The discrepancy between the servitor/pet’s combat state and the owner’s combat state has been fixed. If either servitor/pet or the owner enters into combat, the other party will follow suit.5) When the pet owner uses return or Gatekeeper, pet/servitor will automatically change to Follow Master after being teleported even if they were in Stay mode.6) The Unsummon action has been added to cancel a summon at will.7) The Move action has been added to pets and servitors, enabling them to approach the selected target.8) When pets level up, the level up effects will be displayed as it does for characters.
Clan Wars
In Chronicle 4, a new clan war system has been added; the new clan war replaces the former alliance war system.
Declaring War
- Only the leader of a clan above level 3 with at least 15 members can declare war.
Accepting Declarations of War
- A declaration of war can be directed only at a clan above level 3 with at least 15 members. War can be declared in return regardless of the number of clan members in the opposing clan.
- Clan wars cannot be declared against an ally, and the alliance must be severed in order to wage war. Also, a clan which has declared war, or been subjected to a declaration of war, cannot enter into an alliance.
- Even if a clan is already engaged in a clan war, it can declare war on another clan and expand the scope of the war. Clans waging war can also accept additional declarations of war.
- A single clan can make a maximum of 30 declarations of war. However, there is no cap for receiving a declaration of war from another clan.
- Clan war declarations/retractions privileges can be given to clan members.
- The information about the current clan war status can be accessed with the following commands:
/enemylist
: Displays a list of clans on which your clan has declared war but has not declared in return./attackerlist
: Displays a list of opposing clans which have declared war on your clan that has not declared in return./clanwarlist
: Displays a list of opposing clans and friendly forces which have mutually declared war on one another.
Waging a Clan War
- Clan wars can be declared with or without the consent of the opposing clan. Upon declaration of war, a system message will be displayed to the opponent.
- Members of a clan which has received a declaration of war can view the name of the opposing clan in the
/attackerlist
. - Should a clan member be killed by an opposing clan member, the experience lost on death will be 1/4 of that of a normal death. This rule applies equally when the opposing clan has not declared war in return.
- When two clans have mutually declared war on each other, when a clan member attacks and kills an opposing clan member who does not defend, the karma and PK count of the attacker do not rise.
- An attacker’s PK count increases when killing a member of a clan that has not returned the declaration of war.
- Upon declaration of war, a symbol will appear above the character name of a member of the opposing clan.
Ending a Clan War
- The clan war can be ended by
/clanwarstop
command or clicking on the Withdraw War button in the Clan window and entering the name of the opposing clan. - War retraction, as in declaration, can be done without the consent of the opposing clan.
- Upon proclaiming the end of war, the clans involved will receive a system message alerting them of the retraction.
- If both clans in a war retract the war, it is effectively terminated.
- The previously available Personal Surrender command has been removed.
Interface
In Chronicle 4, interface windows have been added to make gameplay easier for novice players and more convenient for veteran players.
System Message Windows
A System Message Window has been added above the chat window. Turn off the System Message option in the Chat Options window to display system messages only in that window.While system message window configuration is possible, the window size is not adjustable.
Separate Chat Windows
Chat windows can now be separated into channels—All, Trade, Party, Clan, and Alliance. Drag the tab of each channel to separate windows. If you want to include them in the chat window again, place the dragged tab to its original location. However, the size of separated windows cannot be adjusted.
Manor Interface
The manor interface window has been enlarged and the Search function has been expanded. The status of seeds and crops of other territories can be searched.Crops can be sold to other territories. However, a 5% fee is levied on sales.Information on all crops can be seen in a newly added basic information window.
Party Window CP Gauge
A CP gauge bar showing each party member’s CP gauge has been added.
Mini-Map
Party members’ locations are now shown on the mini-map. The map focus will change to that of the party member by clicking on individual party members.With the addition of the Goddard and Rune territories, the former maps of Aden and Elmore have been combined into one world map.
Clan Penalty Window
A Penalty button has been added to the Clan window (Alt +N), which shows clan and alliance penalty information.The type and expiration date of penalty imposed on the clan and alliances are indicated.
Trade Window
The trade window of NPCs that deal in non-adena items has been improved to enable the NPC to directly enter transactions for multiple quantities of item purchase and production.
Region Names
An option to toggle the display of region names on or off has been added.
Party Matching
The number of individuals able to enter a party matching room has been raised to 12.The party matching room icon (minimized) will now blink every time a new character enters the room or when a message has arrived.The party matching window will now pop up only for the party leader (party room creator) when opening a party room. If the party leader is replaced, the party matching window will now display only for the new party leader.The party leader’s character name will now appear in the party room list.
Recipe Books
The Recipe Book icon has been moved to the active Skill window.Recipes listed in the Recipe Book can now be registered in the shortcut window. Crafted item recipes placed on the shortcut are distinguished from ordinary items by an overlapping hammer icon symbolizing “production.”
Resurrection Changes
When resurrecting dead characters, the player performing the resurrection and the character being resurrected are no longer required to belong to the same party.When a dead character is being resurrected, a message window pops up indicating who is performing the resurrection and whether the subject consents to the resurrection.
Esc Key Changes
When the Esc key is pressed while using magic/skills, skill cancellation and target cancellation are now available.
- Previously: When the Esc key was pressed while using magic/skills, the skill and the target were simultaneously cancelled.
- Revision: When the Esc key is pressed while magic/skills are active, the skill is cancelled. When the Esc key is pressed while magic/skills are inactive, the target is cancelled. For example, if the Esc key is pressed twice while using magic/skills, the skill will be first cancelled then the target.
While casting magic/skills, the skill will not be cancelled if you click on the close target window button.
Item Enchant Window
The Item Enchant window has been added to prevent mistakes that may occur during item enchants and to reconfirm the item to be enchanted.The Item Enchant window will appear if you double-click on Scrolls of Enchant Weapon/Armor. The items available for enchantment will be displayed. Select the item in the list and click OK to enchant it.
Multiparty Command Window
A window displaying commands to multiparties has been added.If a clan leader of a clan above level 5 invites a party with the /channelinvite
command or by clicking on the Channel Invitation button in the party action section of the action window (Alt+C) the command channel will be created and chat window activated.A maximum number of 50 parties can join one channel.The channel will automatically disband when the channel creator disbands his party.The command channel window shows information about the channel.If the channel creator terminates the game unexpectedly or transfers party leader privileges to another individual, channel creator privileges are transferred to the new leader. The recipient of these privileges does not have to be a clan leader of a level 5 clan. In other words, the prerequisite of a channel creator is a clan leader of a level 5 clan and a party leader, but merely a party leader is sufficient for subsequent channel maintenance.Other parties can be invited with the /channelinvite
command or by clicking on the Channel Invitation button in the party action section of the action window (Alt+C). If channel invitations have been extended to members of other parties, the invitation message will ask for the invited party leader’s approval.After the channel has been activated, the channel creator can deliver notices and messages to all characters in the channel by clicking on the All Command icon. Each party leader can chat by clicking on commander chat icon.The following commands are used in the multiparty command window:
/channeldelete
: Disbands the channel/channelinvite [name]
: Invites parties to channel./channelkick [leader name]
: Expels a party from channel./channelleave
: Withdraws from channel./channelinfo
: Shows information about the channel.
Private Crafting Stores
In addition to the buttons in the Actions window, the command /dwarvenmanufacture
is now used to set up a private Dwarven crafting store. The command /generalmanufacture
sets up a private common crafting store.
Miscellaneous
- The remaining buff time can be seen from the descriptions on the buff status window. The duration of the buff is displayed in seconds when the remaining time dwindles to less than one minute.
- If the cursor is placed on the weight gauge in the inventory window, [weight of current items]/[maximum weight] will be indicated in numbers, e.g., [71709] / [460920].
- The Target window size is now adjustable.
- Slot numbers of warehouse storage and clan warehouse storage are indicated as number of stored items/maximum number of storable items.
- A bulk sale function has been added to personal sale stores, enabling the sale of multiple item bundles.
- The Numlock key now automatically moves the character in the direction it is facing.
- A symbol indicating the target location for character movement has been added.
- Audio voiceovers have been added for the Tutorial as well as various system messages. The voiceover can be turned off in the Audio Options in the System Menu.
Adventurer's Guildsman
Adventurer’s Guildsmen have been added to each village to aid with quests and raids.
The Adventurer's Guildsman provides the location of NPCs that begin quests and quest information such as the quest name, prerequisites, recommended level, and if it is a repetitive quest.
The Adventurer's Guildsman also indicates raid monster locations and gives information about monsters.
Recording Gameplay
A function that enables recording and replay of gameplay has been added.
Recording
Begin gameplay recording with the/start_videorecordingcommand or by clicking Begin/End Video Recording in the Action window (Alt+C). When recording begins, a system message displays and a red camera icon at the top right of the screen will blink.
Stop recording with the/end_videorecordingcommand or by clicking the Begin/End Video Recording button. When recording stops, a system message with the replay file name displays and the red camera icon will disappear.
Saved files of the recorded game are created in the Replay folder.
Playback
Click the Replay button at the bottom right of the Login screen to view the list of available replay files. Select the file to be played back and click the OK button.Check the box above the OK button to lock the camera perspective during playback. If the file is played back without checking the box, the camera can be freely moved during playback with the right mouse button.The following keys can be used during playback:
- Keypad +: Speed increases
- Keypad -: Speed decreases
- Space Bar: Temporary pause/play again
- ESC: Go back to Login screen
After playback is complete, you will return to the Login screen.
Quests
Assorted quests have been added in Chronicle 4 to make the new hunting grounds more exciting and general gameplay more rewarding. Important new quests such as third class transfer quests and Noblesse quests have also been added.
New Quests
Third Class Transfer Quests
Quest | Starting Level | Description | Starting Location | Starting NPC |
Succession to the Legend, Phoenix Knight | 76 | Paladin’s Third Class Transfer | Town of Aden | Grand Master Sedrick |
Succession to the Legend, Eva’s Templar | 76 | Temple Knight’s Third Class Transfer | Town of Aden | Master Sinden |
Succession to the Legend, Sword Muse | 76 | Swordsinger’s Third Class Transfer | Town of Aden | Master Raien |
Succession to the Legend, Duelist | 76 | Gladiator’s Third Class Transfer | Town of Aden | Grand Master Sedrick |
Succession to the Legend, Dreadnought | 76 | Warlord’s Third Class Transfer | Town of Aden | Master Aiken |
Succession to the Legend, Titan | 76 | Destroyer’s Third Class Transfer | Rune Castle Town | Prefect Tazki |
Succession to the Legend, Grand Khavatari | 76 | Tyrant’s Third Class Transfer | Rune Castle Town | Amulet Seller Hakran |
Succession to the Legend, Dominator | 76 | Overlord’s Third Class Transfer | Rune Castle Town | Seer Rahorakti |
Succession to the Legend, Doomcryer | 76 | Warcryer’s Third Class Transfer | Rune Castle Town | Seer Rahorakti |
Succession to the Legend, Adventurer | 76 | Treasure Hunter’s Third Class Transfer | Hunter’s Village | Hunter’s Guild Member Black Cat |
Succession to the Legend, Wind Rider | 76 | Plains Walker’s Third Class Transfer | Hunter’s Village | Hunter’s Guild Member Black Cat |
Succession to the Legend, Ghost Hunter | 76 | Abyss Walker’s Third Class Transfer | Hunter’s Village | Hunter’s Guild Member Black Cat |
Succession to the Legend, Sagittarius | 76 | Hawkeye’s Third Class Transfer | Hunter’s Village | Guild President Bernard |
Succession to the Legend, Moonlight Sentinel | 76 | Silver Ranger’s Third Class Transfer | Hunter’s Village | Guild President Bernard |
Succession to the Legend, Ghost Sentinel | 76 | Phantom Ranger’s Third Class Transfer | Hunter’s Village | Guild President Bernard |
Succession to the Legend, Cardinal | 76 | Bishop’s Third Class Transfer | Oren Castle Town | Priest Hollint |
Succession to the Legend, Hierophant | 76 | Prophet’s Third Class Transfer | Oren Castle Town | Priest Hollint |
Succession to the Legend, Eva’s Saint | 76 | Elder’s Third Class Transfer | Oren Castle Town | Priest Hollint |
Succession to the Legend, Archmage | 76 | Sorcerer’s Third Class Transfer | Ivory Tower | Grand Magister Valeria |
Succession to the Legend, Mystic Muse | 76 | Spellsinger’s Third Class Transfer | Ivory Tower | Grand Magister Arkenias |
Succession to the Legend, Storm Screamer | 76 | Spellhowler’s Third Class Transfer | Ivory Tower | Grand Magister Fairen |
Succession to the Legend, Arcana Lord | 76 | Warlock’s Third Class Transfer | Ivory Tower | Head Summoner Kinsley |
Succession to the Legend, Elemental Master | 76 | Elemental Summoner’s Third Class Transfer | Ivory Tower | Grand Magister Arkenias |
Succession to the Legend, Spectral Master | 76 | Phantom Summoner’s Third Class Transfer | Ivory Tower | Grand Magister Fairen |
Succession to the Legend, Soultaker | 76 | Necromancer’s Third Class Transfer | Hardin’s Academy | Hardin |
Succession to the Legend, Hell Knight | 76 | Dark Avenger’s Third Class Transfer | Hardin’s Academy | Dark Knight Mordred |
Succession to the Legend, Spectral Dancer | 76 | Bladedancer’s Third Class Transfer | Hardin’s Academy | Dark Knight Mordred |
Succession to the Legend, Shillien Templar | 76 | Shillien Knight’s Third Class Transfer | Hardin’s Academy | Master Galadrid |
Succession to the Legend, Shillien Saint | 76 | Shillien Elder’s Third Class Transfer | Hardin’s Academy | Magister Anastia |
Succession to the Legend, Fortune Seeker | 76 | Bounty Hunter’s Third Class Transfer | Rune Castle Town | Chief Inspector Monde |
Succession to the Legend, Maestro | 76 | Warsmith’s Third Class Transfer | Rune Castle Town | Chief Golem Crafter Telson |
Noblesse Quests
Quest | Starting Level | Repeatable? | Description | Starting Location | NPCName |
Path of a Noblesse, Possessor of a Precious Soul - 1 | 50 | N | Noblesse-related quest | Town of Aden | Talien |
Path of a Noblesse, Possessor of a Precious Soul - 2 | 60 | N | Noblesse-related quest | Rune Castle Town | Virgil |
Path of a Noblesse, Possessor of a Precious Soul - 3 | 65 | N | Noblesse-related quest | Goddard Castle Town | Caradine |
Path of a Noblesse, Possessor of a Precious Soul - 4 | 75 | N | Noblesse-related quest | Goddard Castle Town | Caradine |
Fishing Quests
Quest | Starting Level | Repeatable? | Description | Starting Location | NPC Name |
Let’s Get Big Fishshots | 1 | Y | Fishing-related quest | Each town/harbor | Fisherman’s Guild Member |
Lanosco’s Special Bait | 27 | N | Fishing-related quest | Dion Castle Town | Fisherman Lanosco |
O’Fulle’s Special Bait | 36 | N | Fishing-related quest | Giran Castle Town | Fisherman O’Fulle |
Willie’s Special Bait | 48 | N | Fishing-related quest | Oren Castle Town | Fisherman Willie |
Linnaeus’ Special Bait | 60 | N | Fishing-related quest | Aden Castle Town | Fisherman Linnaeus |
Chest Caught by Bait of Wind | 27 | N | Fishing-related quest | Dion Castle Town | Fisherman Lanosco |
Chest Caught by Bait of Icy Air | 36 | N | Fishing-related quest | Giran Castle Town | Fisherman O’Fulle |
Chest Caught by Bait of Earth | 48 | N | Fishing-related quest | Oren Castle Town | Fisherman Willie |
Chest Caught by Bait of Fire | 61 | N | Fishing-related quest | Aden Castle Town | Fisherman Linnaeus |
Pet Quests
Quest | Starting Level | Repeatable? | Description | Starting Location | NPCName |
Help my Uncle! | 25 | N | Quest for a Buffalo pet | Dion Castle Town | Pet Manager Waters |
Help my Sister! | 26 | N | Quest for a Cougar pet | Giran Castle Town | Pet Manager Cooper |
Help my Son! | 24 | N | Quest for a Kookaburra pet | Gludio Castle Town | Pet Manager Lundy |
Quests Related to the Dimensional Rift
Quest | Starting Level | Repeatable? | Description | Starting Location | NPCName |
In Search of Dimensional Fragments | 20 | Y | Quest collecting dimensional fragments in Seven Signs dungeons | Seven Signs Dungeon | Dimensional Rift Doorman |
In the Dimensional Rift | 20 | Y | Dimensional Rift quest | Dimensional Rift | Dimensional Rift Doorman |
Quests Related to Ketra Orcs and Varka Silenos
Quest | Starting Level | Repeatable? | Description | Starting Location | NPCName |
Secret Meeting with Ketra Orcs | 74 | N | Ketra Orc Outpost introduction quest | Goddard Castle Town | Guard Cadmon |
Secret Meeting with Varka Silenos | 74 | N | Varka Silenos outpost introduction quest | Goddard Castle Town | Guard Cadmon |
Alliance with Ketra Orcs | 74 | Y | Ketra Orcs alliance quest | Ketra Orc Outpost | Ketra’s Messenger Wahkan |
War with Varka Silenos | 74 | Y | Varka Silenos hunting quest | Ketra Orc Outpost | Hierarch Kadun Zu Ketra |
Prove your Courage! | 75 | Y | Varka Silenos hunting quest | Ketra Orc Outpost | Hierarch Kadun Zu Ketra |
Slay the Enemy Commander! | 75 | Y | Varka Silenos hunting quest | Ketra Orc Outpost | Hierarch Kadun Zu Ketra |
Magical Power of Water - Part 1 | 74 | N | Ketra Orcs alliance quest | Ketra Orc Outpost | Ketra’s Messenger Wahkan |
Magical Power of Water - Part 2 | 75 | Y | Continued from Magical Power of Water - Part 1 | Ketra Orc Outpost | Soul Guide Asefa |
Alliance with Varka Silenos | 74 | Y | Varka Silenos alliance quest | Varka Silenos Post | Varka’s Messenger Naran Ashanuk |
War with Ketra Orcs | 74 | Y | Ketra Orcs hunting quest | Varka Silenos Post | Hierarch Ashas Varka Durai |
Prove your Courage! | 75 | Y | Ketra Orcs hunting quest | Varka Silenos Post | Hierarch Ashas Varka Durai |
Slay the Enemy Commander! | 75 | Y | Ketra Orcs hunting quest | Varka Silenos Post | Hierarch Ashas Varka Durai |
Magical Power of Fire - Part 1 | 74 | N | Varka Silenos alliance quest | Varka Silenos Post | Varka’s Messenger Naran Ashanuk |
Magical Power of Fire - Part 2 | 75 | Y | Continued from Magical Power of Fire - Part 1 | Varka Silenos Post | Soul Guide Udan Mardui |
Giran Tour Quests for Beginners
Quest | Starting Level | Repeatable? | Description | Starting Location | NPCName |
Step into the Future | 3 | N | Tour the prosperous city of Giran | Talking Island Village | Gatekeeper Roxxy |
A Trip Begins | 3 | N | Tour the prosperous city of Giran | Elven Village | Gatekeeper Mirabel |
An Adventure Begins | 3 | N | Tour the prosperous city of Giran | Dark Elven Village | Gatekeeper Jasmine |
Into the City of Humans | 3 | N | Tour the prosperous city of Giran | Orc Village | Centurion Petukai |
Into the World | 3 | N | Tour the prosperous city of Giran | Dwarf Village | Elder Balanki |
To Talking Island | 3 | N | Return to hometown after a tour of Giran | Giran Castle Town | Trader Galladucci |
Once More into the Arms of the Mother Tree | 3 | N | Return to hometown after a tour of Giran | Giran Castle Town | Trader Galladucci |
Into the Dark Elven Forest | 3 | N | Return to hometown after a tour of Giran | Giran Castle Town | Trader Galladucci |
To the Immortal Plateau | 3 | N | Return to hometown after a tour of Giran | Giran Castle Town | Trader Galladucci |
The Road Home | 3 | N | Return to hometown after a tour of Giran | Giran Castle Town | Trader Galladucci |
Echo Crystal Quests
Quest | Starting Level | Repeatable? | Description | Starting Location | NPC Name |
Wedding March | 38 | Y | Quest for Echo Crystal (Wedding March) | Heine | Melody Maestro Kantabilon |
Birthday Party Song | 31 | Y | Quest for Echo Crystal (Birthday Song) | Dion Castle Town | Melody Maestro Octavia |
Formal Wear Quests
Quest | Starting Level | Repeatable? | Description | Staring Location | NPCName |
In Search of Cloth | 60 | N | Quest for obtaining Formal Wear | Giran Castle Town | Armor Trader Radia |
Let’s Find Glittering Jewelry! | 60 | N | Quest for obtaining Formal Wear | Giran Castle Town | Jeweler Ellie |
Make a Sewing Kit | 60 | N | Quest for obtaining Formal Wear | Town of Aden | Head Blacksmith Ferris |
Please Make Me Formal Wear! | 60 | N | Quest for obtaining Formal Wear | Town of Aden | Trader Alexis |
Make a Pair of Dress Shoes | 60 | N | Quest for obtaining Formal Wear | Town of Aden | Trader Woodley |
Miscellaneous Quests
Quest | Starting Level | Repeatable? | Description | Starting Location | NPCName |
Dragon Fangs | 19 | N | Hunting quest for Langk Lizardmen | Gludin | Guard Luis |
Red-Eyed Invaders | 20 | N | Hunting quest for Maille Lizardmen | Gludio Castle Town | Guard Babenco |
Lizardmen’s Conspiracy | 25 | Y | Hunting quest for characters who have completed the first class transfer | Gludio Castle Town | Guard Praga |
Gather Ingredients for Pie | 34 | Y | Delivery quest for pie ingredients | Dion Castle Town | Emily |
Hunting Leto Lizardman | 34 | Y | Hunting quest | Giran Castle Town | Guard Rath |
An Obvious Lie | 45 | N | Quest awarding a choice of cat ears, raccoon ears, or rabbit ears | Giran Castle Town | High Priest Maximillian |
A Dark Twilight | 60 | Y | Valley of the Saints hunting quest | Valley of the Saints | Hierarch |
Heart in Search of Power | 60 | Y | Valley of the Saints hunting quest | Valley of the Saints | Mysterious Necromancer |
Sweet Whispers | 60 | N | Delivery quest to introduce Valley of the Saints | Rune Castle Town | Trader Vladimir |
Into the Flame | 60 | Y | Quest to gain entry to Hall of Flames | Forge of the Gods - Upper Floor | Watcher of Valakas Klein |
Light and Darkness | 61 | N | Altar-related quest | Valley of the Saints | Hierarch |
The Coming Darkness | 62 | N | Altar-related quest | Valley of the Saints | Hierarch |
Necromancer’s Request | 63 | Y | Forest of the Dead-related quest | Forest of the Dead | Mysterious Wizard |
Go to the Pastureland | 63 | N | Delivery quest to introduce the Beast Farm | Rune Castle Town | Trader Vladimir |
Hidden Truth | 63 | N | Forest of the Dead-related quest | Forest of the Dead | Mysterious Wizard |
Tragedy in Von Hellman Forest | 63 | N | Forest of the Dead-related quest | Rune Castle Town | Grand Magister Tifaren |
Lidia’s Heart | 64 | N | Forest of the Dead-related quest | Rune Castle Town | High Priest Innocentin |
Inhabitants of the Forest of the Dead | 64 | N | Forest of the Dead-related quest | Cursed Village | Dorian |
Hiding Behind the Truth | 64 | N | Forest of the Dead-related quest | Rune Castle Town | Priest Benedict |
Delicious Top Choice Meat | 65 | Y | Beast Farm hunting quest | Beast Farm | Beast Herder Tunatun |
In the Forgotten Village | 65 | Y | Forest of the Dead region hunting quest (day) | Forest of the Dead | Mina |
Bring Up With Love | 65 | N | Quest for raising monsters in the wild | Beast Farm | Beast Herder Tunatun |
Hunt of the Golden Ram Mercenary Force | 66 | Y | Swamp of Screams-related quest | Swamp of Screams | Mercenary Kahman |
Meeting with the Golden Ram | 66 | N | Delivery quest to the Swamp of Screams | Rune Castle Town | Warehouse Chief Donal |
Secret Buried in the Swamp | 66 | N | Swamp of Screams-related quest | Swamp of Screams | Mercenary Supplier Abercrombie |
Clean Up the Swamp of Screams | 66 | Y | Swamp of Screams hunting quest | Swamp of Screams | Mercenary Captain Pierce |
Shadow of Light | 68 | Y | Wall of Argos region hunting quest | Wall of Argos | Eye of Argos |
Egg Delivery | 68 | Y | Hot Springs delivery quest | Hot Springs | Chef Jeremy |
Delivery of Special Liquor | 68 | Y | Hot Springs delivery quest | Hot Springs | Chef Jeremy |
Watching Eyes | 71 | Y | Wall of Argos region hunting quest | Wall of Argos | Eye of Argos |
The Finest Food | 71 | Y | Hot Springs hunting quest | Hot Springs | Jeremy |
Daimon the White-Eyed - Part 1 | 73 | Y | Wall of Argos region hunting quest | Wall of Argos | Eye of Argos |
Daimon the White-Eyed - Part 2 | 73 | Y | Continued from Daimon the White-Eyed - Part 1 | Wall of Argos | Eye of Argos |
The Finest Ingredients - Part 1 | 73 | Y | Hot Springs hunting quest | Hot Springs | Chef Jeremy |
The Finest Ingredients - Part 2 | 73 | Y | Continued from The Finest Ingredients - Part 1 | Hot Springs | Chef Jeremy |
Gather the Flames | 74 | Y | Forge of the Gods quest; awards S-grade weapon recipes | Forge of the Gods - Lower Floor | Blacksmith of Flame Vulcan |
Parcel Delivery | 74 | N | Delivery quest for introducing Forge of the Gods | Goddard Castle Town | Mineral Trader Fundin |
Whereabouts of the Archaeologist | 74 | N | Delivery quest for introducing Imperial Tomb region | Goddard Castle Town | Trader Liesel |
Relics of the Old Empire | 74 | Y | Quest related to Imperial Tomb | Imperial Tomb | Ghost of Adventurer |
Four Goblets | 74 | Y | Quest related to Four Sepulchers | Four Sepulchers | Nameless Soul |
Changes in Quest Awards
The Enhance Your Weapon quest now awards Soul Crystals up to level 13. Monsters eligible to obtain Level 13 Soul Crystals Souls are Antharas, Valakas, Raid Monster Ember, and Invading Army Leader Anakazel.
Second class transfer quest awards have been modified as shown below. The Dimension Diamonds awarded in these quests can be exchanged for village Scrolls of Escape with the gatekeepers stationed in every village.
Quest | Dimension Diamonds | Experience Points | SP |
Trial of the Challenger | 8 | 72394 | 11250 |
Trial of Duty | 8 | 79832 | 3750 |
Trial of the Seeker | 8 | 72126 | 11000 |
Trial of the Scholar | 8 | 80265 | 30000 |
Trial of the Pilgrim | 8 | 77382 | 16000 |
Trial of Guildsman | 8 | 80993 | 12250 |
Testimony of Trust | 16 | 39571 | 2500 |
Testimony of Life | 16 | 104591 | 11250 |
Testimony of Fate | 16 | 68183 | 1750 |
Testimony of Glory | 16 | 91457 | 2500 |
Testimony of Prosperity | 16 | 12969 | 1000 |
Test of the Duelist | 47015 | 20000 | |
Test of Champion | 117454 | 25000 | |
Test of Sagittarius | 54726 | 20250 | |
Test of the Searcher | 37831 | 18750 | |
Test of the Healer (without Golden Statue) | 118304 | 26250 | |
Test of the Healer (with Golden Statue) | 134839 | 50000 | |
Test of the Reformer | 164032 | 17500 | |
Test of Magus | 139039 | 40000 | |
Test of Witchcraft | 139796 | 40000 | |
Test of the Summoner | 148409 | 30000 | |
Test of the Maestro | 154499 | 37500 | |
Trial of the Lord | 92955 | 16250 | |
Test of the War Spirit | 63483 | 17500 |
Other Quest Changes
1) When hunting the Imperial Grave Keeper for the quest Pursuit of Clan Aspiration, the problem with Imperial Chest not spawning has been fixed.2) In the quest Little Wing’s Big Adventure, it has been fixed so that the Fairy Trees of wind/star/twilight cannot move.3) The problem where Krorin’s Diary cannot be deleted in the quest Secret Buried in the Swamp has been fixed.4) Various corrections have been made to incorrect text in the Quest window of specific quests and NPC dialogue.
Changes to Castle Sieges
Goddard Castle
Goddard Castle in the Goddard territory resembles a fortress tucked away in rugged mountainous terrain. The distinguishing feature of Goddard Castle is that it makes use of two artifacts. Divided into Altar of Water and Altar of Fire, those who succeed in engraving their seal onto the artifacts assume the castle lordship.
Unlike other castles, Goddard Castle is equipped with a rear door that is immune to attacks. This door shuts at the beginning of a siege and opens automatically upon its end.
No castles have been added to the Rune territory with the Chronicle 4 update.
Castle-Related Changes
The Teleport NPCs stationed at the castle have been removed. In their stead, teleporting into and out of the castle is possible by talking to the gatekeeper. Castle lord privileges can be given to fellow clan members to enable them to teleport.
Siege-Related Changes
With the addition of Goddard Castle, a maximum of four sieges, each at a different castle, can now be waged at once.The purchase of siege mercenaries is now only possible before the Seven Signs seal expires.The number of mercenaries dispatched in each castle has been modified. Players can view the number of mercenaries dispatched at each castle by talking to the Mercenary Master.Beasts are not able to attack the castle gates.The inside of the castle has been set up as a non-flying zone during a castle siege. However, a clan leader in possession of the castle can mount a wyvern to fly inside the castle.
Clan Halls
Clan Halls (Auction)
Five clan halls available for auction have been added in Giran Castle Town and four in Goddard Castle Town. These are A-grade clan halls are equal to the Aden Castle Town clan halls and can be decorated.
The six clan halls in Aden Castle Town now give clan leaders the ability to ride a wyvern through the clan hall gatekeeper.
Dion Castle Town clan halls can now produce items.
A map of clan hall locations can be viewed by speaking with the Auctioneer.
Clan Halls (Hideouts)
The amount of time the hideouts Partisan Hideaway, Devastated Castle, the Bandit Stronghold can be held has been increased from one week to two weeks.
The functions of occupied hideouts have been expanded. Experience points recovery, buffs, and item production functions have been added. A Wyvern Master has been dispatched to the Devastated Castle and the leader of the clan that owns the castle will be able to ride the wyvern. The Devastated Castle and Bandit Stronghold can create Scrolls of Enchant Armor.
Players can now pay adena to participate in the Bandit Stronghold battle in addition to applying through the pre-existing quest. The clans participating in the Bandit Stronghold battle can be viewed by speaking to the messenger.
Teleporting at occupied hideouts now requires a fee of 500 adena, the same as clan halls.
Miscellaneous Changes
At item production level 3, pet exchange tickets, assorted potions, fish oil, dyes, and recipes can be acquired.
By activating item production in the Devastated Castle or the clan halls of Aden Castle Town, Food for Wyverns can be purchased.
Manor System
The time allotted to clan leaders for scheduling seed sales and crop purchase and for the withdrawal of manor-related funds from the warehouse has been modified. Clan leaders can set manor-related configurations every day between 8:00 PM and 6:00 AM the next morning. After 6:00 AM, no modification to that day’s manor can be made.
Predesignated manor-related funds are withdrawn from the warehouse at 6:00 AM.
When the manor opens at 8:00 PM, crops purchased on the previous day will be transferred to the clan warehouse, and the remaining balance will be deposited to the castle warehouse.
Other Changes
The crop purchase limit for each castle has been modified.
High level coba seeds for the new territories have been added.
All castles are now able to produce items. Each castle’s maximum production limit depends on the amount of crops available for purchase.
Sales volume of standard seeds and improved seeds has been modified.
The ratio of seed sale/purchase has been adjusted, and this ratio applies differently to standard crops and improved crops.
The maximum number of products now slightly exceeds the maximum seed purchase volume for standard crops.
Crops can be sold to other territories through the Manor Manager. The Manor Manager charges a commission of 5% of sales.
Red Cobol seeds and Mature Red Cobol seeds no longer sold at Oren can now be sold to the vendor NPC for 50 adena each.
Festival of Darkness
The amount of Blood of the Sacrifice acquired at the Festival of Darkness has increased.
Monsters which use new battle tactics have been added.
The Blood of the Sacrifice can differ according to battle format.
Community
A search function has been added to the clan list. Searches can be performed by the clan name or clan leader’s name.
The clan notification function has been added. If the clan leader drafts a notice in the clan notification menu in the manage clan page and turns the notification on, the notices will pop up to clan members upon log in.
Regional information provides more detailed information. Information on each territory’s castles and clan halls can be found in Regional Community -> Regional Information.
Information for the regions includes each castle’s clan, alliance, today’s tax rate, and the next day’s tax rate.
Clicking on the territory name provides detailed information on that territory’s castle. It also displays the territory’s clans, name of the clan leader, and the next day of auction.
Other Changes
A ferry operating to and from Rune Harbor and Gludin Harbor has been added. The ferry runs free of charge.
The attack-range distance of town guards equipped with bows has been increased.
The appearance of several NPCs has been modified.
If a player is disconnected or restarts while in battle with Antharas, Zaken, Baium, Anakim, and Lilith, the player will not be returned to town upon login if they reconnect within 30 minutes.
The prices for various spellbooks have been adjusted.A warehouse keeper has been added to Floran Village.The level of Guards protecting the entrance of the villages has been increased.Player characters now blink.